Comment on Lets talk about physics of the speed of spaceship
Eheran@lemmy.world 1 year agoIt would be easier to simulate, since not only is the physics known and easy, not doing anything (no deceleration) is also very easy.
Comment on Lets talk about physics of the speed of spaceship
Eheran@lemmy.world 1 year agoIt would be easier to simulate, since not only is the physics known and easy, not doing anything (no deceleration) is also very easy.
PM_me_your_vagina_thanks@kbin.social 1 year ago
That's not how physics engines work, mate.
Eheran@lemmy.world 1 year ago
Well, how do they work?
PM_me_your_vagina_thanks@kbin.social 1 year ago
They have a tick speed, which is how often they update the values for objects being simulated, if you're going too fast, you jump too far between ticks, and can skip collisions and such entirely, it ends up far too janky, and is why otherwise accurate games have top speeds.
Eheran@lemmy.world 1 year ago
The maximum speed is not what we are discussing here, it is the automatic deceleration, which has to be calculated each tick. The maximum speed is the same in both cases.