Comment on Lets talk about physics of the speed of spaceship
PM_me_your_vagina_thanks@kbin.social 1 year ago
It's the same in most space-based games, and whilst disappointing for fans of physics, it would be far too difficult to properly simulate, as funky things happen in physics engines when ludicrous speed is achieved.
Eheran@lemmy.world 1 year ago
It would be easier to simulate, since not only is the physics known and easy, not doing anything (no deceleration) is also very easy.
PM_me_your_vagina_thanks@kbin.social 1 year ago
That's not how physics engines work, mate.
Eheran@lemmy.world 1 year ago
Well, how do they work?
PM_me_your_vagina_thanks@kbin.social 1 year ago
They have a tick speed, which is how often they update the values for objects being simulated, if you're going too fast, you jump too far between ticks, and can skip collisions and such entirely, it ends up far too janky, and is why otherwise accurate games have top speeds.