Kolanaki@pawb.social 1 day ago
Eh… It’s not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it’s not as fun as actively being in control during real-time combat.
But the story, characters, and music are *incredible. *
Underwaterbob@sh.itjust.works 1 day ago
I love the combat! There’s nothing more satisfying than learning an enemy’s moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it’s on, it’s amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.
Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y’know.
Kolanaki@pawb.social 1 day ago
It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.
“Now! Nope, damn it… Now! Nope again… Now? Nope. Well it’s not now… Ok it was. WTF?”
Underwaterbob@sh.itjust.works 22 hours ago
Yeah. Reacting? Not a problem! Waiting to react? Ohshitohshitohshit!