Comment on Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

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Omegamanthethird@lemmy.world ⁨23⁩ ⁨hours⁩ ago

I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.

XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

Lightning Returna, XV, and XVI were real time.

Tactics was PS1, but it definitely required more than just attack.

The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.

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