Comment on The end of Stop Killing Games [Accursed Farms]

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NuXCOM_90Percent@lemmy.zip ⁨1⁩ ⁨day⁩ ago

There is a reason that there are regularly listicles about “top 1000 horrifically angry comments on github” and the like. And that goes up even more when you are working on a closed source product and have been up and pounding through tickets for 26 hours straight.

Not to mention proprietary or re-used code. Like… I think Call of Duty is STILL technically the quake 3 engine if you go deep enough into the source code? And while Q3a (presumably licensed at some point since it is GPL from a google) is open source, there is going to be a lot of code in there that isn’t. It is very common to use other libraries and suddenly needing to open source your account management system because one of your games is dead in the water is a huge problem. ESPECIALLY if the goal is so that “fans” can… reverse engineer it to build their own servers (and nobody would EVER profit from one of those…).

thor was saying “this isn’t feasible because it’s a bunch of extra work for the developers”, completely missing the point that this is not on the developers. it’s on the company sitting on the IP.

Which can be the difference between “Okay, we’ll give you two months to get this shit popular again” versus “Well, it is going to cost X engineering hours to clean up the source so we are just gonna kill it now and get on that. Oh, and if the source isn’t cleaned up within, let’s say, one month, that is a breach of contract and none of your team gets severance”

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