Comment on Blue Prince - Have you played it? How blown is your mind?
captain_aggravated@sh.itjust.works 2 days agoFrom what I saw of Blue Prince, it would be like playing Return of the Obra Dinn, except after you get one of the death scenes and the soundtrack blarps at you for awhile, there’s the door unlock sound, and there’s a random chance it’s going to make you arbitrarily replay the game.
I’m just not on board with all the shit they piled in front of the mystery to solve.
SmoothOperator@lemmy.world 2 days ago
While there is one main goal in front of you, all the shit they pile in front of you is more mystery, the solution of which will carry you closer to your goal.
It’s more like if Obra Dinn randomly had you play an Outer Wilds loop or Chants of Sennaar segment, with all the mysteries tying together.
captain_aggravated@sh.itjust.works 1 day ago
Could it present the player withbsmallband large puzzles/mysteries without egregiously misusing RNG?
I’m not interested in the RNG telling me I can’t work on the thing that’s on my mind.
SmoothOperator@lemmy.world 1 day ago
Well… A puzzle is a challenge. In Blue Prince, part of the challenge is that you need to engage with the clues you have available, not necessarily the clues you hoped for. Removing that challenge is to remove part of the puzzle.
You’re fully within your right to say that’s not your cup of tea, but I think it does contribute something meaningful to the puzzling.
captain_aggravated@sh.itjust.works 19 hours ago
Putting a jigsaw puzzle together is a challenge. You could increase that challenge by requiring yourself to roll a die and getting 6 five times in a row before you’re allowed to try to fit a piece. Does that sound like good game design to you?