They probably meant that it felt like a game that was stripped down and shallow compared to similar AAA “full price” games and I completely agree. After playing the first one, I wouldn’t only consider buying this new game if it was at least 50% off.
To be clear, I find this rhetoric pretty silly given that price has no influence over a game’s intrinsic qualities and vice versa.
I’m not arguing for games to be priced higher either, because a lot of the that money likely wouldn’t end up going to the deva, but I think the price argument doesn’t stand either way.
Pricetag sets expectations, simple as that. It is documented that no matter the product, people have more trust in a more expensive product than a cheaper one, even if they are actually identical. And thus, people also rightfully expect more of a more expensive product. Let’s talk about cars for example : if I buy an old overused small one just to get from point A to point B, I’ll be absolutely satisfied if I paid a few hundred bucks, and absolutely not if I paid a few thousands.
Same with games, if I have a small indie game entertain me somewhat for a few hours, I’ll be super okay if it cost me a few bucks, and super not ok if it cost me 60 or 80 euros. The intrinsic quality may not change, but that was never what was discussed in the first place.
I think the equivalence doesn’t apply, because a car is a functional product and you should expect price to correlate with added features.
Indie games, as well as AAA, can offer similar quality levels at wildly different prices, so price doesn’t (shouldn’t) enter the equation imo.
Quality, possible enjoyment and my tastes are what I take into account when buying a game or not, not its price point, so that might be the difference.
That’s not what I’m saying.
What I find silly is to expect price to correlate with quality in the video game space, because you have Indies as well as AAA, with wildly different prices, ultimately offering similar qualities. Price shouldn’t come into the equation when talking about a game’s quality or “value” imo.
zod000@lemmy.ml 1 day ago
They probably meant that it felt like a game that was stripped down and shallow compared to similar AAA “full price” games and I completely agree. After playing the first one, I wouldn’t only consider buying this new game if it was at least 50% off.
any1th3r3@lemmy.ca 1 day ago
To be clear, I find this rhetoric pretty silly given that price has no influence over a game’s intrinsic qualities and vice versa.
I’m not arguing for games to be priced higher either, because a lot of the that money likely wouldn’t end up going to the deva, but I think the price argument doesn’t stand either way.
TheMetaleek@sh.itjust.works 1 day ago
Pricetag sets expectations, simple as that. It is documented that no matter the product, people have more trust in a more expensive product than a cheaper one, even if they are actually identical. And thus, people also rightfully expect more of a more expensive product. Let’s talk about cars for example : if I buy an old overused small one just to get from point A to point B, I’ll be absolutely satisfied if I paid a few hundred bucks, and absolutely not if I paid a few thousands.
Same with games, if I have a small indie game entertain me somewhat for a few hours, I’ll be super okay if it cost me a few bucks, and super not ok if it cost me 60 or 80 euros. The intrinsic quality may not change, but that was never what was discussed in the first place.
any1th3r3@lemmy.ca 16 hours ago
I think the equivalence doesn’t apply, because a car is a functional product and you should expect price to correlate with added features.
Indie games, as well as AAA, can offer similar quality levels at wildly different prices, so price doesn’t (shouldn’t) enter the equation imo.
Quality, possible enjoyment and my tastes are what I take into account when buying a game or not, not its price point, so that might be the difference.
zod000@lemmy.ml 21 hours ago
So, just so I am clear, you think that it is silly to want different amounts of quality or value from products based on how they are priced?
any1th3r3@lemmy.ca 16 hours ago
That’s not what I’m saying.
What I find silly is to expect price to correlate with quality in the video game space, because you have Indies as well as AAA, with wildly different prices, ultimately offering similar qualities. Price shouldn’t come into the equation when talking about a game’s quality or “value” imo.