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MentalEdge@sopuli.xyz ⁨3⁩ ⁨days⁩ ago

Games can’t really compress their assets much.

Stuff like textures generally use a lossless bitmap format. The compression artefacts you get with lossy formats, while unnoticable to the human eye, can cause much more visible rendering artefacts once the game engine goes to calculate how light should interact with the material.

That’s not to say devs couldn’t be more efficient, but it does explain why games don’t really compress that well.

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