MentalEdge@sopuli.xyz 5 days ago
I disagree.
Bastion didn’t land for me…
But Transistor would have shined as a roguelite. It’s combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank.
Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
Krudler@lemmy.world 3 days ago
Bastion is an absolute stinker of a game.
It’s completely pedestrian, and there are so many bad design decisions it’s hard to even take it seriously.
It’s a game where marketing really did its job because the game could never carry itself based on its presentation or mechanics.
sem@lemmy.blahaj.zone 3 days ago
It was really groundbreaking to have the narrator react to what you were doing, in a “Half-Life feels like a real world that you inhabit” way. The way the music was woven into the game was also amazing, and the art! There’s a reason it put them on the map.
I didn’t like the gameplay all that much though and the world building didn’t make too much sense to me. These parts have aged the most poorly. But it was way better than just marketing.
Krudler@lemmy.world 2 days ago
It wasn’t groundbreaking, it was a bad design decision.
And they weren’t even the first.
sem@lemmy.blahaj.zone 2 days ago
Different strokes for different folks I guess. The narrator was my favorite part. That or the music.