Comment on When making lots of small games is more sustainable than making one big one

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ampersandrew@lemmy.world ⁨5⁩ ⁨days⁩ ago

That led into the used market, I suppose (a boogeyman for the games industry that birthed lots of the worst monetization today). I never really had that problem, outside of outliers like Pokemon Snap that were unusually short. In the 00s, it was pretty common to get 8-15 hours for an action game that you paid $50-$60 for, often times with multiplayer modes alongside the single player modes, and that felt like great value to me at the time.

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