poppichew
@poppichew@piefed.social
- Comment on When a person follows you and watches your every move, it's called stalking. When companies like Meta do it, it's just called collecting user data. 3 hours ago:
To be honest with you, as someone who has actively been stalked the difference is intent. I think both are ALL UP IN YOUR BUSINESS(!) but corporations are doing it in order to subversively sell pieces of you. While stalkers feel actually quite more insidious and really do pose more of a personal threat. I have seen many people say they'll never buy a thing they're advertised. Me too. I want to decide what I buy, your advertisement will make me decide against buying your shit. Cause it's almost always shit. Stalkers however weasel their way into your lives and show up in spaces they absolutely should not be and are not welcomed. The only way to lose either is to let go of either is to go incognito =P! So I guess in that sense, it's similar. But stalkers are fucking terrifying, and they can span a variety of faces. Not just some creepo who followed you from the come and go.
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 15 hours ago:
I am not sure if you even keep playing games like that but often it's those ones that end up having to get returned. Which is such a bummer, because it so easily could be solved. Most times when you reach out to the company though (or devs, which ever) unless it's a really small team they will typically ignore your requests. Any time I have had accessibility requests, without hesitation smaller teams have implemented them almost immediately. Likewise they've asked if there is anything else that I might need. I know we're getting better at accommodating people, but there are still people who believe you can just "get gud" and work through these problems. When in actuality, they game-ending experiences. Which really sucks. Thanks for sharing by the by =)
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 1 day ago:
I sadly have little interest in watching things about Hades as because I am so burnt out from asking for accessibility assistance (I actually think I did it multiple times in case they didn't catch it) and I am just frustrated with them as a whole and this post reignited it. But I am glad that they got what they wanted because Greek mythology is expansive. I think someone else will be happy about it. I just think I realized I feel relatively "done" with the company as a whole =/!
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 1 day ago:
My partner has a rare type of colorblindness that makes certain comfy games completely unplayable. I wanna scream at the screen, because I wish that it were easier in this life to make things more accessible for all people in general. I sit in the same camp with you, the more the merrier when it comes to support. I get sad when I open a game, and I see nothing (cause the first thing I do is always check the options). I tend to not buy games with certain things like flashy effects, qtes, or a need for fast reflects. As you can tell, I'm not PVE-er =P!
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 1 day ago:
To be honest, I get what you're saying here although I've played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it's semi-turnbased and it was absolutely awful for it.
Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It's just not my bag.
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 1 day ago:
To be honest, I felt like Hades was like GOOFILY sexual. But I get why it works for most people. I just was like...wut!? People are horny for Hades folks, including my sibby. So like, it works. I just don't play games for that kind of stuff is all. I also liked their art more when it was air-brushy over the hard comic lines. Which is kind of crazy, because I like comic book art. It's just like...too much for me. My sibby grabbed Hades 2 and I can't bring myself to play it.
Also they're assholes of accessibility. It's so hard to play Hades because outside of the gauntlets you've gotta mash buttons to get through the whole damn thing. I know I am not the only one who's written to them about this, but they never gave a shit about it. I figured I was pretty much done with them because I have had such positive responses from so many indie developers on accessibility options. Which I think to be absolutely honest, should be a standard for games with larger budgets. Which they for sure had, as far as indie games go. eh.
That was a rant and a half.
- Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends. 1 day ago:
To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.
- Comment on When making lots of small games is more sustainable than making one big one 3 days ago:
I've never had that problem myself either. I took a break there for quite some time with my gaming but I did grow up with it, and I have returned to it. I can't think of a time when I have played a game - even a story based one, and liked it and haven't returned to it at least once more. I think I've noticed though, I am kind of a gaming minority. I think the funniest thing I can say about games is that back when I played with a big rowdy group of guys a game would last however long it lasted because the guys would fight and swap for whoever was controlling the character and we'd play that shit into the ground regardless of how long a game was. The last system I had was a PS2, so idk but I knew a lot of complaints started coming out PS3 era. Snap even was a game that we played like crazy. I had a friend who had a N64, and Pokemon was so hot! And we'd all just sit there and see if we could do "perfect" runs even though it was pretty much the same game over and over again.
- Comment on When making lots of small games is more sustainable than making one big one 3 days ago:
It's quite funny that Strange Scaffolding seems to embrace uncertainty with er...uncertainty. As in, they keep things explicitly contract based in order to keep people from expending too much time and energy into a singular project. I've always thought of contract work as something rockier due to taxes, benefits, etc. I think though, they're just ahead of the curb and if they're successful enough more power to them. Clearly something is a bit amiss though, if the head of the place can't afford a ticket to GDC. I do like however, that they showed up to socialize regardless. Which is pretty much the main reason to show up to one of these anyways.
- Comment on When making lots of small games is more sustainable than making one big one 3 days ago:
I also remember when people would constantly say that games were too short. I didn't play them at the time, but there was a period when everyone was complaining about waiting for a long time for games - paying a lot for a game, and then finishing it in 5-7 hours and never playing it again.
- Comment on Unstoppable Gorg (2012), the Plan 9 of tower defense games 3 days ago:
I am going to check this out. If you are interested in a modern fantastic tower defense that (also) doesn't break the mold check out Bella Wants Blood. It's very cute, and I hear her say "STANNNLEEEYYY" whenever I think about it.
- Comment on I designed and made a thing! 3 days ago:
Me too, actually. Hehehehe! To be honest with you, I think my favorite state in the Midwest is WI, gotta love those lakes in Madison. I swore to myself at a young age that I wouldn't "backtrack" which means I want to keep living in new states cause life is short and it's important to get in all you want to get in before you get too old or tied down to do so. Only state I am willing to revist is Eastern PA, cause I lived on the other side and it's practically two states put into one. One of my close friends lives in MI, but we met in IL she's in the Kalamazoo area. Some bent part of me wants to go to the UP, but I think it'd be an easier sell not to look towards the SE side. Especially cause there's puffins, and who doesn't love to see little puffins hanging out? I will say Detroit last time I went through had some of the saddest architecture I've seen in my life (I'm sure you know where I'm talking about). Looked firebombed. I think it's flipping though, and I know there's a bustling art scene. I think my favorite thing about the Midwest as a whole is how kind folks are. It's not always there, but when it is it's real genuine. It's actually that genuine spirit I like about the East too, although it's not the same scene obviously. I just like that organic energy, people acting as they think/want. Of course I tend to stay away from the water cracker folks out East, so that might be different with that old money kind.
A friend of mine who is from MI (but not the gal I am talking about) lamented the winters there. Said the snow never seems to end, the wind is brutal and it rolls off the lake with a fierce misery (because it's to the East, you know). He also hated the basements, most of which are unfinished and dungeonous. Hehehe!
Either way, I hope you're air quality is doing okay. I am not sure what exactly is going on, but these wildfires have been killer for the air. Thanks for responding back by the by =)
- Comment on Holy shit I got Retro Achievements working on my Pi Gameboy! Lmao this is so cool. I get to achievement hunt in my favorite game, earthbound after 30 years. Amazing 3 days ago:
You and me, we're best friends now. You get Earthbound. I love you. It's one of my favorite games forever-ever. Got it at Blockbuster used for $5. Best $5 spent ever. While I personally hate the skinnerbox effect of achievements, I love this damn game. I also love your excitement to play it again. Tell me your other favorites =)
- Comment on Choose Your Own Theorist of Religion - a Twine adaptation of Elesha Coffman 4 days ago:
I am in love with this, just right off the bat. I am going to give it a go later but I thank you for sharing =)
- Comment on I designed and made a thing! 4 days ago:
Love that! I miss the Midwest terribly, and have been trying to express it's wholesome mystique to my partner to siren song her to move there.
- Comment on I designed and made a thing! 4 days ago:
I love stuff like this, that fits together like a couple of puzzle pieces and uses tension to stay close. Not only is it satisfying to operate, but it's actually super accessible. I will say deer don't play nice, and I have had them hop a fence that was about garden height in the past. Not sure how high this is, but I have also never seen them work a tension lock before. Good job either way, it's nice to make something you feel good about.