Lolwut? No it doesn’t? Yeah it turns off TAA so it might look sharper at first, and if you turn off the ugly ass sharpening then it’s playable but literally any other option looks better than TAA, including TXAA from early 2010s lol.
Do you maybe mean DLAA? I Have an RTX 3090 and a 9800X3D. It’s ok. When the option exists I just crank up the res or turn on MSAA instead. Much better.
If you mean DLSS, my condolences. I’d rather play with FXAA most of the time.
The only game I’ll use DLSS (on Temporal+Quality) in is CP2077 with Path Tracing. With Ray Reconstruction it’s almost worth the blurriness, especially because that game forces TAA unless you use DLAA/DLSS and I don’t get the framerate. Maybe one day I’ll have the hardware needed to run it with PT and DLAA
pycorax@lemmy.world 1 week ago
It’s only better imo if you set it to native resolution for the AA. If you set it to anything below that, there’s definitely still artifacting. It’s not crazy obvious but no way it’s not noticeable, especially if you have a larger screen.
Venator@lemmy.nz 1 week ago
Results vary wildly depending on the game or situation, mainly depending on how fast the camera moves, and how cluttered or dark the environment is. It does pretty well in cyberpunk when you’re walking around the city on a sunny day with a low camera sensitivity, but looks pretty bad when driving in the rain at night.
FreedomAdvocate@lemmy.net.au 1 week ago
There might be some slight artifacting sometimes, but theres also significant improvements on sub-pixel detail compared to native that are far more noticeable.
I play on a 75" tv and at DLSS Quality profile you couldn’t tell it’s not native.