And it’s fucking awful.
People didn’t “want it” neither before nor after it was forced into being a thing, people had no choice because of GPU prices, especially console peasants stuck with their AMD APUs on par with like a GTX 1070 where a middleman built their PC for them under £600 + hundreds in PS Plus/game fees over years to come.
DLSS is even worse cancer than TAA, the washed out blurry slop only looks good on YouTube videos due to the compression. It’s one thing if you’re playing in the extremes of low performance and need a crutch, e.g. steam deck, it’s a whole other when you make your game look like dog shit then use fancy FXAA and motion blur to cover it up so you can’t see.
MCasq_qsaCJ_234@lemmy.zip 10 months ago
It’s basically how any business starts today, whether it’s computers, the internet, or the industrialization of processes.
AI is undergoing the same product life cycle, which is divided into four stages. In Stage 1, a company has a novel product, and it’s the only one, so the price is usually very high and profits are higher.
In Stage 4, there’s fierce competition; the novel product is now available to many companies, the price is usually cheap, and profits are low. Technology companies look for developing sectors to stay in Stage 1 as much as possible and avoid reaching Stage 4.
AI may be between Stage 1 or 2, or perhaps Stage 3 of the product life cycle. Stage 4 is still a long way off, and we’ll only say we’re in that stage if AI becomes very cheap and very common in society.