It’s basically how any business starts today, whether it’s computers, the internet, or the industrialization of processes.
AI is undergoing the same product life cycle, which is divided into four stages. In Stage 1, a company has a novel product, and it’s the only one, so the price is usually very high and profits are higher.
In Stage 4, there’s fierce competition; the novel product is now available to many companies, the price is usually cheap, and profits are low. Technology companies look for developing sectors to stay in Stage 1 as much as possible and avoid reaching Stage 4.
AI may be between Stage 1 or 2, or perhaps Stage 3 of the product life cycle. Stage 4 is still a long way off, and we’ll only say we’re in that stage if AI becomes very cheap and very common in society.
LainTrain@lemmy.dbzer0.com 5 days ago
And it’s fucking awful.
People didn’t “want it” neither before nor after it was forced into being a thing, people had no choice because of GPU prices, especially console peasants stuck with their AMD APUs on par with like a GTX 1070 where a middleman built their PC for them under £600 + hundreds in PS Plus/game fees over years to come.
DLSS is even worse cancer than TAA, the washed out blurry slop only looks good on YouTube videos due to the compression. It’s one thing if you’re playing in the extremes of low performance and need a crutch, e.g. steam deck, it’s a whole other when you make your game look like dog shit then use fancy FXAA and motion blur to cover it up so you can’t see.
FreedomAdvocate@lemmy.net.au 5 days ago
DLSS? No way lol. DLSS often gives better image quality than native resolution, and gives you a choice in image quality vs performance increase options. It’s a god send.
You’ve clearly never used DLSS, at least not DLSS3 or 4. I’ve got a 4070 Super and Ryzen 7 and I use DLSS by choice literally every time it’s available.
pycorax@lemmy.world 5 days ago
It’s only better imo if you set it to native resolution for the AA. If you set it to anything below that, there’s definitely still artifacting. It’s not crazy obvious but no way it’s not noticeable, especially if you have a larger screen.
Venator@lemmy.nz 5 days ago
Results vary wildly depending on the game or situation, mainly depending on how fast the camera moves, and how cluttered or dark the environment is. It does pretty well in cyberpunk when you’re walking around the city on a sunny day with a low camera sensitivity, but looks pretty bad when driving in the rain at night.
FreedomAdvocate@lemmy.net.au 5 days ago
There might be some slight artifacting sometimes, but theres also significant improvements on sub-pixel detail compared to native that are far more noticeable.
I play on a 75" tv and at DLSS Quality profile you couldn’t tell it’s not native.
LainTrain@lemmy.dbzer0.com 5 days ago
Lolwut? No it doesn’t? Yeah it turns off TAA so it might look sharper at first, and if you turn off the ugly ass sharpening then it’s playable but literally any other option looks better than TAA, including TXAA from early 2010s lol.
Do you maybe mean DLAA? I Have an RTX 3090 and a 9800X3D. It’s ok. When the option exists I just crank up the res or turn on MSAA instead. Much better.
If you mean DLSS, my condolences. I’d rather play with FXAA most of the time.
The only game I’ll use DLSS (on Temporal+Quality) in is CP2077 with Path Tracing. With Ray Reconstruction it’s almost worth the blurriness, especially because that game forces TAA unless you use DLAA/DLSS and I don’t get the framerate. Maybe one day I’ll have the hardware needed to run it with PT and DLAA
FreedomAdvocate@lemmy.net.au 4 days ago
What are you talking about “temporal+quality” for DLSS? That’s not a thing.
DLSS I’m talking about. There are many comparisons out there showing how amazing it is, often resulting in better IQ than native.