Comment on Fire Warrior (2003): Warhammer’s First Dip into FPS
MurrayL@lemmy.world 1 week ago
I tried playing Fire Warrior a couple of years ago - it’s dreadful. Reviewed poorly at the time and hasn’t aged well.
Saying it’s a basic, linear FPS and shouldn’t be judged against genre-(re)defining greats is one thing, but even on those terms it stinks.
atomicpoet@lemmy.world 1 week ago
I don’t mind it. But I also pod C$1.29 for it on GOG.
And I’m not so much judging it against the greats but also everything else I’ve ever played.
I’ve played FPSes—even modern ones—where the maps are unnavigable, the AI is beyond stupid, and jank is constant. With such games, I can only stand them for a matter of minutes before I shut them off.
Meanwhile, with Fire Warrior, it’s managed to keep my attention for hours—which is no small feat.
Back in the day, the reviews were not so much negative so much as they were average. And I agree with them. Fire Warrior is as average as average as can be.
But I also feel its low poly aesthetic is delightful. And as average as it is, I think there’s a specific kind of gamer who would enjoy this over the likes of Quake or Unreal simply because it’s super easy to play.
As an FPS, this is as close as it gets to “cosy”.