Comment on [deleted]
elscallr@lemmy.world 1 year agoWhat’s POI? Because I definitely spend a lot of time (mostly accidentally) picking up garbage. So much so Sarah tells me to stop lol
Comment on [deleted]
elscallr@lemmy.world 1 year agoWhat’s POI? Because I definitely spend a lot of time (mostly accidentally) picking up garbage. So much so Sarah tells me to stop lol
Kolanaki@yiffit.net 1 year ago
POI = Point Of Interest
elscallr@lemmy.world 1 year ago
Yeah, I mean it’s kinda that, you’re not wrong. I love the game for it, though, because I want it to advance the story.
To me a game is an interactive story. I suspect it’s something different for you. I don’t think either of us is wrong.
Kolanaki@yiffit.net 1 year ago
I totally agree that a game can be an interactive story. But if I can’t even have an appreciable affect through my choices, the gameplay is what’s going to decide if it’s something that I continue to enjoy it just play through once and then never touch again.
Something like Baldur’s Gate is way better for the story and player agency. You can do the same dialogue 5 different ways with 5 different outcomes. With Starfield and other more recent BGS games, the dialogue outcomes are exactly the same no matter what dialogue choices you made. Morrowind had more player agency toward affecting quests and the story at large than Skyrim did. Fallout 4 came down to “accept quest” “decline quest politely” “decline quest rudely” as the only things that affected anything. All the other options are fluff and do jack shit mechanically.
Since my story interactions mean nothing, the story part of the game becomes way less interesting than the shooting and building.