What’s POI? Because I definitely spend a lot of time (mostly accidentally) picking up garbage. So much so Sarah tells me to stop lol
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Graphine@lemmy.world 1 year ago…You don’t just pick up garbage. The whole thing is about exploring POI. That’s what Bethesda excells at. Plus the well implemented RPG elements and story elements. That’s why people play these games including myself.
It sounds like Bethesda games just aren’t for you. Which is okay. I hate the Souls games but it would be aggregious to say they’re bad.
elscallr@lemmy.world 1 year ago
Kolanaki@yiffit.net 1 year ago
POI = Point Of Interest
elscallr@lemmy.world 1 year ago
Yeah, I mean it’s kinda that, you’re not wrong. I love the game for it, though, because I want it to advance the story.
To me a game is an interactive story. I suspect it’s something different for you. I don’t think either of us is wrong.
Kolanaki@yiffit.net 1 year ago
I totally agree that a game can be an interactive story. But if I can’t even have an appreciable affect through my choices, the gameplay is what’s going to decide if it’s something that I continue to enjoy it just play through once and then never touch again.
Something like Baldur’s Gate is way better for the story and player agency. You can do the same dialogue 5 different ways with 5 different outcomes. With Starfield and other more recent BGS games, the dialogue outcomes are exactly the same no matter what dialogue choices you made. Morrowind had more player agency toward affecting quests and the story at large than Skyrim did. Fallout 4 came down to “accept quest” “decline quest politely” “decline quest rudely” as the only things that affected anything. All the other options are fluff and do jack shit mechanically.
Since my story interactions mean nothing, the story part of the game becomes way less interesting than the shooting and building.
Kolanaki@yiffit.net 1 year ago
My exploration of POIs is going to them and picking up the litter. After making sure nothing is left alive, anyway.