In this one you can get away with blocking too. You take some damage but you have a short time to regain health by attacking right after. I think it makes it a little more forgiving when you are learbing enemy moves and fine tuning your reaction.
Comment on Lies of P is getting difficulty options to make the Soulslike more accessible
grrgyle@slrpnk.net 1 day agoOh yeah reflex is a huge skill gate. I could basically never land a parry in Demon’s Souls, so hopefully there are some nice settings to dial that in.
Screen_Shatter@lemmy.world 1 day ago
FooBarrington@lemmy.world 1 day ago
I haven’t played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.
Slowy@lemmy.world 1 day ago
I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“
FooBarrington@lemmy.world 1 day ago
That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.
Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.
Slowy@lemmy.world 1 day ago
Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour