Comment on RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

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Natanael@infosec.pub ⁨2⁩ ⁨weeks⁩ ago

Few indie devs have the resources to achieve byte compatible and bug compatible clones, AND getting better performance at the same time. It’s really only feasible if the original game used a well specified subset of functionality from an inefficient engine. If you did any messing with the internals of the engine, etc, it gets expensive fast.

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