You can’t do what you say, because the original ROM is required to get the assets. Just this repo gets you nowhere w. running the game.
Comment on Mario Kart 64 got finally decompiled!
LovableSidekick@lemmy.world 1 day ago
Playing devil’s advocate here, doesn’t this mean somebody is doing what people are calling AI evil for doing?
ChairmanMeow@programming.dev 12 hours ago
LovableSidekick@lemmy.world 5 hours ago
The assets folder in the github repository seems to contain the assets - unless you’re talking about different assets.
ChairmanMeow@programming.dev 28 minutes ago
Those are the references to where the assets are located in the original ROM (that’s the data inside those json files). There’s no actual asset in there.
LovableSidekick@lemmy.world 23 minutes ago
Oh I see. So to play the game using this code do you need hardware to physically connect the cartridge so the PC can read the assets, or does it read a dump of the ROM?
panchzila@lemmy.world 1 day ago
I guess because its not for profit.
4am@lemm.ee 1 day ago
That was already possible. This lets the game run natively on a modern PC, as long as you supply your legally backed up rom image of your N64 cartridge of the game.
LovableSidekick@lemmy.world 5 hours ago
As a software developer I spent my whole career looking at examples of other people’s work and incorporating their coding techniques into my own work without ever hunting any of them down and paying them. Possibly other people have done the same with my code. Bottom line I don’t care, it’s always been common practice. And I don’t see anything wrong with a human being writing code to automate that process - that’s the whole idea of coding.
LovableSidekick@lemmy.world 5 hours ago
Oh I see. I only took a brief glance at the code on github but it looks like the full game is there - did the devs add the cartridge check to avoid IP trouble? Because if you know what you’re doing you could always disable that.