It’s Skyrim with a coat of lead paint.
It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.
There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield.
chunkystyles@sopuli.xyz 10 months ago
All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.
I really enjoyed the ship building, but it was extremely limited and unbalanced.
I will say the loading screens didn’t bother me, though.
spooky2092@lemmy.blahaj.zone 10 months ago
It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.
argh_another_username@lemmy.ca 10 months ago
The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.
chunkystyles@sopuli.xyz 10 months ago
I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.
ICastFist@programming.dev 10 months ago
Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.
Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!
Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!
Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!