Its kind of ironic that all you’re thinking about is money while these modders are doing it for the love of the craft. Sure everyone would love to see a paid release of Skyblion on Steam like Valve allowed with Black Mesa, but the modders are building this regardless.
Comment on Bethesda Gifts Everybody in the Skyblivion Team a Copy of Oblivion Remastered
hydroxycotton@lemmy.world 3 weeks ago“We beat you to it bitches. And while you’ve spent 9 years on your labor of love and and made nothing from it, we will make tens of millions. Here’s a couple copies of our shittily optimizer remaster just to rub it in :)”
Sincerely Todd
Gibibit@lemmy.world 3 weeks ago
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Bethseda certainly wouldn’t love to see that, they’d sue them into… ahem, well, Oblivion, if they tried.
ObviouslyNotBanana@lemmy.world 2 weeks ago
Isn’t that just unnecessarily cynical. Can’t Bethesda appreciate what the Skyblivion people are doing, knowing that they’ll appreciate the gesture?
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Oh, well, ‘Bethesda apprectiating what the Skyblivion people are doing’ would look something like hiring the mod team to complete their work in house, as an actual official product.
… So that they could be, you know, paid for their passionate work.
Passion doesn’t pay bills.
Does… did everyone just now not remember how that was a thing that used to happen?
Particularly with Valve, back in the late 90s through 00’s?
ObviouslyNotBanana@lemmy.world 2 weeks ago
I’m just saying they could appreciate something in a “hey that’s pretty cool” way, and at the same time have no interest in them actually being part of Bethesda itself. ¯\_(ツ)_/¯
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Ok then, keep paying all your favorite artist’s bills with ‘appreciation’.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Yep, its a massive corpo style flex, ‘kill them with mandated kindness’ type of move, grin for the cameras as we demean you.
The Skyblivion devs are almost certainly in mental shambles right now, but they have to put on the happy face.
Anyone who doesn’t understand this has either never worked in software, or for a large corp, or both.
doctorfail@lemmy.world 2 weeks ago
I mean: 1.) It’s Bethesda’s IP 2) The “remaster” was not just a paint job. That took a whole damn team, a very hard working team, to rebuild the game in UE5. 3) Skyblivion will probably continue development despite it.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
None of that changes or even addresses what I said in the comment you are replying to.
Yes, a corpo flex often involves throwing a ton of money and manpower at something…
Yes, Skyblivion development will probably continue… doesn’t change the fact that Bethesda just did a giant corpo flex on them.
The… whole … point of a corpo flex … is to showcase that you have a disproportionate amount of legal and monetary power, and you can use that to humiliate upstarts.
Have… you never worked in a large corp? Or… studied how they make business decisions?
Have you ever worked in software development?
doctorfail@lemmy.world 2 weeks ago
I’ve done all three: worked in corps, am a dev, and have done some games dev early career.
When you dev something, it’s a miracle anything works. All modern software is a giant Jenga pile. When a large project rolls out the door, the feeling is never “oh wow let’s flex on these peasants”, it’s more like “my shit sucks oh god when will it break but try it out and see what you think”.
If I was on the Bethesda team, I would actually be very interested in trying to get feedback from the only other group of devs that remotely know what it’s like to do something similar. What approaches did they take? What’s similar? What’s different? Did the choices that other team make lead to a better product? How much more elegant is their code?
The only people who ruin goodwill like that are overzealous IP lawyers.
_cryptagion@lemmy.dbzer0.com 2 weeks ago
It’s ironic that you’re looking at this from the same angle that you accuse Bethesda of. The Skyblivion team didn’t start this “labor of love”, as you correctly put it, to earn money. Yet all you can think about is how much money you think they’re missing out on. It really shows what your values in life are.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
… They call it a labor of love, without the stated goal of making money…
Because if their goal was to make money, Bethesda would sue them into poverty induced early graves.
simple@lemm.ee 2 weeks ago
Yeah they spent years working on a remaster just to dunk on a small mod team. Next time, Bethesda should ask for fan’s permission to work on the franchise they literally own! ~/s~
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Yes, that literally is what they did.
If Skyblivion had releases first, even for free, far more people would be going… wait, why would I pay for yet another Bethesda remaster… when a free one already exists?
Zahille7@lemmy.world 2 weeks ago
I mean, I’m sure they couldn’t charge for Skyblivion in the first place. I get that it’s a huge undertaking and all, but they’re still using someone else’s assets and engine that they didn’t get the official license for unlike Obsidian with Fallout: New Vegas.
Fallout: London didn’t charge, I’m sure for exactly the same reason.