I love Godot even though I still lack the skills necessary to actually make a game.
If I remember correctly, Blender began it’s life as a closed source commercial product, but then later went open-source under new stewardship.
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Zacryon@lemmy.wtf 5 hours ago
Blender for 3D modeling, sculpting, animation, rendering and (simple) video editing.
Several movies were either made (almost) entirely with Blender (Flow, Next Gen), or in parts (e.g., Captain America: The Winter Soldier, SpiderMan 2, The Midnight Sky).
It is also used by many (indie) game devs.
Speaking of games: Godot is an awesome 2D/3D game engine, which gained a lot more momentum after the Unity fuck-up. It’s licensed under the MIT license. Among a plethora of smaller indie games it has been used for financially successful and/or popular titles by indie and non-indie devs alike such as Brotato, Cassette Beasts, RPG in a Box, Endoparasitic, Dome Keeper, Sonic Colors: Ultimate, and several more.
Give it a try if you’re into game development!
I love Godot even though I still lack the skills necessary to actually make a game.
If I remember correctly, Blender began it’s life as a closed source commercial product, but then later went open-source under new stewardship.
lefaucet@slrpnk.net 4 hours ago
It’s amazing how much time is saved on projects when you don’t have to deal with and maintain Autodesk’s and Adobe’s licensing insanity.
Like 90% of downtime would be because the license server was down because of a security update and IT was trying to troubleshoot with Autodesk or a user forgot their Adobe password… Not because of anything actually breaking.