The one notable time I can think of a game trying the dual perspective thing with the gamepad was Star Fox Zero at the end of its life cycle, and it was not received well at all because it made the control and aiming way too complicated since it was too much of a challenge to try to look at both screens at the same time. Can’t think of another game that tried something like that, but I did see a good number of games that used the gamepad for inventory, like the Zelda games and Monster Hunter.
Comment on Most under-utilized consoles?
randomname@sh.itjust.works 1 week agoAs far as hardware gimmicks go, I agree that the WiiU’s gamepad could’ve done so much more, I can think of so many different unique ways a game could’ve made use of it, like having two different perspectives or mini games like in GTA Chinatown wars.
Grangle1@lemm.ee 1 week ago
smeg@feddit.uk 1 week ago
I remember reading this comic back in the day, don’t remember playing anything like it other than Nintendo Land