A good observation. Hence why one of those games can afford to launch during a crowded window and the other, despite their confidence in their work, and the quality of their work, could not.
If the game is good, doesnt need an active playerbase to survive (ie isn’t entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if the company’s future is jeopardized by a single game not doing well, I’m sorry but it’s not well managed. Ask me how I know.
EncryptKeeper@lemmy.world 1 week ago
EncryptKeeper@lemmy.world 1 week ago
That’s just not how these things work.
That’s not really here nor there. It also isn’t really true.