Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.
With that said, I’m still surprised EA didn’t try to capitalize on it somehow.
Comment on EA has open sourced Command & Conquer: Red Alert under GPLv3
kautau@lemmy.world 5 weeks agoThis feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.
Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.
Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.
With that said, I’m still surprised EA didn’t try to capitalize on it somehow.
VindictiveJudge@lemmy.world 5 weeks ago
IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.
kautau@lemmy.world 5 weeks ago
Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.
VindictiveJudge@lemmy.world 5 weeks ago
At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.