The game prints enough money that they could afford to have a writing staff and illustration team. I think the idea is that building character depth will make a subset of players more connected to them. This keeps them playing and also increases the odds of them buying a skin for the character.
It’s similar to the Meet The ______ videos from TF2 and the comics that built on them.
palebluethought@lemmy.world 3 days ago
It’s also not a tower defense game, it’s a moba. There are towers and some defending of them, but you’re not placing and upgrading towers to stop enemies, you’re controlling one individual character from a large roster. The towers play a pretty minor role.
Benaaasaaas@group.lt 3 days ago
To be fair, describing MOBA as a PvP tower defense game is really genius 😅 Because in the end your only goal is to defend your nexus and to kill enemy nexus.