Comment on Weekly Recommendations Thread: What are you playing this week?
Coelacanth@feddit.nu 4 days agoYeah most likely. That’s a good point you’re making. But even then, it wasn’t that successful or talked-about at the time. When I first started playing it I was wondering why it wasn’t a bigger hit, but after finishing it I think I get it. So maybe even playing it around release wouldn’t have changed much? I will say the pacing and length was pretty spot on. The story had a brisk pace and for once for an open world game it didn’t feel too long.
It also needs to be said that it is a remarkably good looking game for being 13 years old and made for the PS3. Sure, I played the Definitive Edition and with DLDSR 1.78x on a 1440p HDR monitor with RTX HDR enabled, but still. It looks really good for its age. It’s especially impressive how crowded the streets are on the max setting.
ChickenAndRice@sh.itjust.works 4 days ago
Back in 2012, I only heard about Sleeping Dogs through word of mouth. Perhaps the marketing was really poor?
Gameplay-wise, I agree. It starts off pretty solid but once you get further, much of the open world feels samey and the missions start to include too much shooting, imo. That, and I didn’t really gel much with the melee combat after a couple of hours, but it seems like I’m in the minority on that. Finally, I feel like a lot of open world games at the time had a similar “formula”; they had many icon activities on the map, which were more-or-less duplicates of themselves.
I’ll focus on the positives, because there definitely were some: Absolutely agree on the graphics. There’s parts of the map that are pretty scenic (beach areas, city areas with more trees and vegetation), and night time looks amazing. Graphics wise it’s hard to believe it came out 13 years ago. I liked the music selection and I also thought the driving physics were pretty neat. Also, I liked that there were many things to buy, so cash isn’t just some point system.
Coelacanth@feddit.nu 4 days ago
It’s funny you say the open world felt samey, because one of my main takeaways after playing this game was “man, CDPR really hit it out of the park with architecture and level design for Cyberpunk 2077”. Hong Kong looked great and crowded- particularly at night like you said - but it didn’t have nearly the same distinctly different districts with identifiable character as you’d find in Night City.
The melee combat only got somewhat interesting towards the end of the game when there were some enemies that could resist your counters, otherwise it was mostly a case of waiting for someone to flash red and pressing Y. There are some interesting ideas with the techniques you can unlock and the combos, but most of it felt like window dressing more than necessary tools. The only thing you need besides counters is the upgrade that lets you disarm enemies carrying melee weapons.
This is a great example of the game design sickness Ubisoft inflicted upon the world with the success of the Assassin’s Creed franchise. It’s released right in the window where that was all the rage, and this is absolutely peak Ubisoft Open World^TM. But that trend held for far too long - I’ve leveled that criticism against even titles as recent as Ghost of Tsushima.
The music selection was good, but I kind of wish the radio selection was deeper and not as wide. I would have preferred somewhat fewer channels but with a bigger selection of songs on each. I also missed more humour and talk show style radio. The driving did feel pretty good and the races were fun, although the AI was so atrocious at driving there was hardly a challenge. But throwing the cars into corners with handbrake turns and counter steering was enjoyable and I liked how the different cars had wildly different characteristics.
ChickenAndRice@sh.itjust.works 4 days ago
I still need to check out Cyberpunk 2077. I held off due to its launch but apparently the game is in a much stronger state now. Glad to hear that the level design is solid.
YES. I also dropped Ghost of Tsushima, Days Gone, Far Cry 4 for the same reason. Like the formula “works” for a mass audience, but man does it just not work for me anymore.
At this point, give me well thought-out level designs. If I want emergent gameplay and natural discovery, I will play any of the well-received immersive sims like Dishonored or Deus Ex.
Also, unrelated, but have you played Metro Exodus? The game is roughly 50% open world, 50% linear. The open world levels feel natural, and the linear levels are well thought out. I feel like the game was smart about rewarding players who chose a non-lethal playstyle as well. The consequences of being a murder machine are baked into the story and gameplay outcomes, in a way that makes sense.
Coelacanth@feddit.nu 4 days ago
How you will like it will depend on what you expected of it, I think. Some people wanted a completely free RPG where you could be whoever you wanted and play in an open world as dynamic as RDR2 - the game isn’t that. Much like the Witcher 3 you’re playing as a specific character and you can only choose small variations in how that character acts. But V will always be V. The open world is also much less dynamic than people wanted, but that can be said about Witcher 3 as well so I don’t know what people were expecting. CDPR aren’t Rockstar.
There are also some fundamental problems with the game that are too big to be fixable with patches. I’m talking stuff like reactivity to decisions, pacing for parts of the main quest and how well (or rather poorly) the story they wanted to tell meshes with an open world game.
That being said I think the game is now in the best state it can be for what it is, and that state is still a pretty damn good game. I really enjoyed the story, I thought it had some great characters, and the revamped post 2.0 gameplay and skill tree feel good. It has great writing and voice acting, Night City is beautifully designed and art direction in general is great. I found the game really immersive and enjoyable, and would definitely recommend it. Especially if you can get it on sale.
It also looks phenomenal and if you have a good PC that can play it maxed out (including Path Tracing) it’s one of the prettiest games out there. Look for the Ultra+ mod for further optimization and visual oomph.
I had to physically force myself to finish Ghost of Tsushima and during the last 25% or so of it I was actively resenting it. In my opinion, it is the single most overrated game of all time. That doesn’t mean it’s a bad game - I would give it a 7.5/10 - but the delta between what I think of it and the general opinion of it is the biggest. It is patently not the “game of a generation” or some such shit. It’s way too long, the writing and voice acting is way too dour, overly serious and monotone and the quest design is way too poor. Combine this with a standard Ubisoft Open World^TM and I don’t know what people are seeing. The combat is solid, but not enough to carry it for 60 hours. The game is stunning though and immaculately optimised, I’ll give it that. Ran like a dream on my fat old first gen PS4 (in stark contrast to the multiple minute loading screens of Witcher 3).
It’s on my extensive backlog. I played 2033 and Last Light last year. Loved the first game, the second not so much. I’ve heard only good things about Exodus though so I’m looking forward to it. It’s a candidate for my next game, but I’m not sure I’m feeling it quite yet. Otherwise I’ve got Deus Ex: Mankind Divided, BioShock: Infinite and Skald: Against the Black Priory in the immediate pipeline. Oh, and the entire Yakuza franchise, probably starting with Kiwami?