I’m saying to figure out a better way to cater to the players. If they’re specifically not “playing right” it’s the design that’s wrong.
An example I can remember was in Warframe. A specific bot would have a chance to drop the resource Oxium, but it only spawns sometimes…
Exterminate missions had the most enemies in a set spawn amount. But that meant clearing the map. A “capture” mission would keep spawning enemies at high rate once incapacitating the target. So… make the guy go down, don’t capture him, and just mow down high density enemies at a high rate and maximize how many oxium enemies spawn over time.
The devs basically said “y’all’re spending hours in these missions to farm oxium. New deal:” targets bleed out in 30 seconds, enemies stop spawning after a few initial waves, and oxium enemies have a much higher chance to spawn anywhere the normal variant of the enemy could spawn.
They basically undid the trick to grind for it. It’s still rare-ish, but it’s not improbably hard to find even by passively killing stuff.
Cethin@lemmy.zip 1 week ago
I don’t have the game yet because Linux doesn’t work, but I assume these are community servers, where the admins changed settings to make grinds easier. Are you saying they shouldn’t give these tools out? I guess it does mess with the game design, but I think giving the community tools to make the game their own is also good.
Anarki_@lemmy.blahaj.zone 1 week ago
Warframe doesn’t have community servers AFAIK.