Comment on Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

<- View Parent
lime@feddit.nu ⁨2⁩ ⁨days⁩ ago

this is an incomplete list. as per the wiki article:

PhysX in Video Games

PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.

As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.

Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.

PhysX in Other Software

Other software with PhysX support includes:

  • Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
  • Amazon Lumberyard, a 3D game development engine developed by Amazon
  • Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage, computer animation suites
  • DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development
  • DX Studio, an integrated development environment for creating interactive 3D graphics
  • ForgeLight, a game engine developed by the former Sony Online Entertainment
  • Futuremark’s 3DMark06 and Vantage benchmarking tools
  • Microsoft Robotics Studio, an environment for robot control and simulation
  • Nvidia’s SuperSonic Sled and Raging Rapids Ride, technology demos
  • OGRE (via the NxOgre wrapper), an open source rendering engine
  • The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)
  • Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations
  • The Physics Engine Evaluation Lab, a tool designed to evaluate, compare, and benchmark physics engines
  • Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
  • Unity by Unity ApS. Unity’s Data-Oriented Technology Stack does not use PhysX.

source
Sort:hotnewtop