Thanks for your comment on this. I agree that flying enemies are annoying in the game. I did not realize they had improved the combat mechanics in the second game. That makes me interested in checking that one out.
Comment on Thoughts on Final Fantasy VII Remake
MrScottyTay@sh.itjust.works 2 weeks ago
I loved the combat system, so I enjoyed every fight in game (except flying monsters in the first game if you didn’t have barret around). I think it’s my favourite hybrid combat system that allows both tactical and reactionary attacks and shines the mist when you’re juggling between characters to get the ATB gauges up on everyone as quickly as possible so you have more toys to play with constantly.
The Yuffie DLC (Intermission) then expands upon the traversal mechanics and team based combat mechanics which were a whole lot of fun. A lot of this carried over to Rebirth as well but expanded up again. Still ended up with Yuffie being one of the most fun to play though because she was originally designed to play mostly solo from her DLC, but having a character that is more fun to play isn’t a bad thing obviously.
Story wise, without spoiling too much, I love how, much like a lot of the mechanics, tries to expand upon old elements rather than outright replace them. And the story being some kind of pseudo-sequel where meta-textuality enhances the experience it ensures that these games are not replacements of the original. Which makes me laud it up in the highest regards. If they had just tried to replicate everything I think it would’ve felt even weirder it trying to be a wholesale replacement of the original like a lot of standard remakes try to be (think resi and silent hill). I don’t know how others can replicate what square is doing though since a lot of it is rooted in it’s story and doesn’t deviate far from the elements introduced in the original and the compilation games. Resi could not have replicated this intertextuality between versions of the game. You could argue silent hill could due to its story elements but they just focused on making it an enhanced version of the original.
I think I’m staying to ramble too much now so I’ll end it. I think the fact I can ramble about these games and gush about them so much does how much I love them. Other than astro bot rebirth was one of the most refreshing breaths in gaming for me, despite me more often than not despising both large open worlds and ubi style towers. Yet I felt compelled to almost 100% the game just due to the amount of fun I was having that I could not get anywhere else.
neon_nova@lemmy.dbzer0.com 2 weeks ago
MrScottyTay@sh.itjust.works 2 weeks ago
It’s a massive improvement too. The changes they made to materia make it more fun too.
MentalEdge@sopuli.xyz 2 weeks ago
The synergy skill that allows you to have another party member throw you into the air at an enemy, when controlling a melee fighter, (Tifa, Cloud, Red) is so satisfying and welcome in Rebirth when fighting flying enemies.
MentalEdge@sopuli.xyz 2 weeks ago
Rebirth does something with the open world mechanics I haven’t seen in other games. It interconnects everything.
The life springs give you a shitton of materials for the crafting system, they reveal the locations of crafting recipes, and eventually the area boss.
All of which interconnects with side-quests, not just at the start as a tutorial, but throughout each region.
It hence manages to make you want to do everything, almost on accident. If you do all the sidequests, you progress the collectathon a bunch. If you do the collectathon, you end up progressing quests a bunch just by “coincidence”.
Add to that the fast travel that lets you jump anywhere instantly, and nothing ends up feeling like a chore.
MrScottyTay@sh.itjust.works 2 weeks ago
Think you’ve hit it on the nail on the head. It feels less like a chore because of the way they all connect with one another.
Although even before fast travel I still did a lot of manual travelling to get everything done. At least until I realised that fast travel was very likely to get better later in the game, which it of course did.