something like this would also harm their business in general, like letting someone take a shit on the bakery floor.
Comment on Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
Obelix@feddit.org 1 week ago
Let me guess: Valve was not getting their cut from the ad money?
reksas@sopuli.xyz 1 week ago
otp@sh.itjust.works 1 week ago
Garbage like that has no place anywhere.
If app developers can’t get money from paid apps, then it makes sense to run ads. Especially if they do offer a paid (ad-free) version.
But if it’s a paid app already, like in Steam, it should definitely be ad-free.
themurphy@lemmy.ml 1 week ago
They are not, but they could have made it so. Instead they chose the win for everyone.
haui_lemmy@lemmy.giftedmc.com 1 week ago
Two things can be true at once:
My conclusion: force companies to behave like valve does now, but forever. Let them make money without exploiting people. And in case if valve: break any monopoly.
Down with shareholder value.
Katana314@lemmy.world 1 week ago
There’s a very good bill for achieving this result by a senator from my state, which requires companies to elect their board members through employees.
wbur.org/…/warren-co-determination-capitalism-act
Agrivar@lemmy.world 1 week ago
She’s my senator as well, and I love what she’s doing - but THAT bill is ~7 years old and dead in the water given the current administration. :-/
haui_lemmy@lemmy.giftedmc.com 1 week ago
That would be a great solution. Another would be to put quotas of employees, customers, owners and the community (people living around a plant for example) in there. Just an idea though.
Zacryon@feddit.org 1 week ago
If the “win for everyone” includes shipping a game as microtransaction-based instead of ad-based, I doubt it’s really a win. Microtransactions usually come with dark patterns and rely on techniques from the gambling industry.