I’m not sure, but the reasons for being “wobbly” are pretty interesting: …stackexchange.com/…/why-do-3d-models-on-the-play…
If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).
lime@feddit.nu 3 weeks ago
i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that’s the case, going 32-bit only would reintroduce them.
TachyonTele@lemm.ee 3 weeks ago
Duckstation has a way of “removing” the wobble. I don’t remember what technique they use though, it’s been awhile since I looked at it.
neon_nova@lemmy.dbzer0.com 3 weeks ago
It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.