The issues I had with Horizon Zero Dawn continued in Forbidden West unfortunately.
- Characters continues to stay quite dull
- Side missions not very fun
- Open world that’s quite empty besides some beasts here and there
- It’s quite much: Go to A, B, C then go back to A. - - You’re finally at A, go to Y! Which felt quite a drag and a waste of time (for me).
The only thing that I loved were the graphics and that was it sadly.
I really liked Zero Dawn because it was new and the story still had to be unfolded but after that magic is gone, it’s for me – just another open-world game.
CloverSi@lemmy.comfysnug.space 1 year ago
The biggest issues have already been mentioned by others but I’d just like to add - there’s a lot more climbing in Forbidden West, but the mechanics feel a lot worse (to me anyway). I found the climbing in HZD boring but serviceable; in HFW it just feels awful, Aloy never does what I want her to do and I regularly plunge to my doom for unknown reasons. Also the pullcaster (basically a grappling hook) is super clunky to use and adds essentially nothing gameplay-wise, just some random superfluous interaction points. It feels like there might have been some cut content there.
I enjoyed Zero Dawn quite a bit - the hunting and fighting mechanics in particular - but Forbidden West is kind of a sidegrade at best. It just feels like a sequel for the sake of a sequel.