What? Because texture mapping showed up much before Quake, wolfenstein 3d had it. And you didn’t need any special video card for it, it was rendered by the CPU.
What? Because texture mapping showed up much before Quake, wolfenstein 3d had it. And you didn’t need any special video card for it, it was rendered by the CPU.
EleventhHour@lemmy.world 1 year ago
Sorry, texture mapping with alpha (transparency)
dasenboy@lemm.ee 1 year ago
Ah gotcha!