What? Because texture mapping showed up much before Quake, wolfenstein 3d had it. And you didn’t need any special video card for it, it was rendered by the CPU.
What? Because texture mapping showed up much before Quake, wolfenstein 3d had it. And you didn’t need any special video card for it, it was rendered by the CPU.
EleventhHour@lemmy.world 2 weeks ago
Sorry, texture mapping with alpha (transparency)
dasenboy@lemm.ee 2 weeks ago
Ah gotcha!