Airbus in Toulouse has one section of a production line where work instructions, tool tips, and prints are available to the mechanics on VR headset. There are surely other industries that are further along, but in aerospace, that Airbus line is goals. I’ve seen it in an open house / show off situation. I am still skeptical how mechanics use VR headsets for 8+ hour shifts day after day.
I’m sure they’re not as intense as video game VRs, those start giving me headache and nausea after about 45 minutes. 8+ hours seems like it would be a lot. And at 8+ hours, it’s not even just the vision/nausea, I have to assume it becomes a question about ergonomics of neck and shoulders supporting the extra weight.
conciselyverbose@sh.itjust.works 3 weeks ago
I don’t think price is that big of a deal for a factory, really. The machine that worker in using probably costs a hell of a lot more than $3.5k, and in most cases even basic parts/repairs are going to cost that much.
Vanth@reddthat.com 3 weeks ago
It’s not just the $3.5k cost of a headset. There are recurring costs to maintain the headsets. Even larger than that is cost of converting existing work instructions into the virtual environment and maintaining them. Plus expect push back from some workers, possibly losing some to other companies. And if it’s a union shop, expect them to use the change as leverage in next negotiations.
I would absolutely require more money to strap a chunk of electronics to my face for 8+ hours a workday.
captainlezbian@lemmy.world 3 weeks ago
Also you need to provide evidence it’s better than training. I imagine there would be a ton of engineering labor involved in making programs to make it work and that’s not cheap