I feel like when developers have a good pedigree, they can apply their concepts elsewhere.
Blizzard hadn’t made a shooter before Overwatch, but definitely got it right in so many respects. Bloober team had some mediocre horror games, but was steadily getting better before they made the Silent Hill 2 remake. Valve made just shooters before Portal and then DOTA 2. Heck, easy to forget The Talos Principle, an existential puzzle game is made by the people who made “Uber DUMB MACHO SHOOTER Serious Sam”.
Oh yeah, and survival horror team Tango Gameworks making cartoon rhythm combat game Hi-Fi Rush.
Naryn@lemmy.world 3 weeks ago
Player freedom doesn’t mean open world. Crysis for example spoke a lot about player freedom because it gave you a ton of different tools to go through the levels as you wanted. But it was still a linear single player game