Then you are not the target audience. Disco Elysium didn’t need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting or combat, would have detracted from the experience.
What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius.
li10@feddit.uk 5 weeks ago
I did try to make a point of saying it’s not a knock on the game… I really like DE.
My whole point is that the story and art are everything to the game, so if you take those away from the studio then there’s not much of note left.
I’m not saying it should’ve been a battle royale instead 😂