That’s a great point and a very poignant reason for why patient gaming is important.
I think I was personally focusing on the saving money part!
Comment on Patient gamer philosophy
southsamurai@sh.itjust.works 1 month ago
In general, it isn’t about waiting for prices to drop, though that’s definitely a part. It’s more about avoiding early adoption, imo. Waiting until there’s some degree of information about the game that isn’t marketing, then deciding.
The goal is to make sure the game is stable, that it’s something you actually want to play, and avoiding hype based playing. If the price drops, or there’s a sale, that’s icing on the cake.
In the case of visual novels, I don’t really think it applies. The only thing you’ll really avoid by waiting is any bugs that need fixing, and they aren’t prone to a lot of bugs that break the enjoyment of the story. It does happen, but it isn’t like the usual mobile game bugfest at launches.
That’s a great point and a very poignant reason for why patient gaming is important.
I think I was personally focusing on the saving money part!
Bob_Robertson_IX@discuss.tchncs.de 1 month ago
I agree, this is why I consider myself a ‘patient gamer’… I don’t want to reward releasing half-done games, or trickling out DLC that should have been included in the original release.
I had to re-evaluate my stance on this when Baldur’s Gate 3 was released because I really wanted to play it, but was going to wait until it went on sale. Then the reviews starting coming in saying that it was a full game, no major issues, and no planned DLC. I immediately purchased it because **THAT **is the behavior I want to reward, and I’m very glad that I did.