Personally I’ve loved how much they have fleshed everything out. Like, Johnny was such a completely missable, non consequential character in the original and now he’s a prominent side character. Just one example of many where they’ve taken a small part of the original and they have added a ton of context or fleshed out content around it.
A lot of the stuff is optional too, which I think strikes a solid balance. If you don’t like the content and find it busy work, you don’t have to do it. If you do like it, it’s there for you to enjoy.
SkyNTP@lemmy.ml 1 year ago
OG had three CD’s, three major acts, across a pretty epic journey. Breaking it up into three parts is really not that surprising.
Personally, I love the expanded development of characters like Jessie.
BlackAura@lemmy.world 1 year ago
You know what’s fascinating about that?
I’m pretty sure that every CD had the entire game and all the art assets for every town / place you could enter on the world map. Every enemy. All the music.
The only difference between each CD was the FMV cutscenes contained on them.
At least that was the story / rumor at the time. For optimization they could have reduced the art assets and music to only areas you could enter at that point in the game, and only enemy models you would see, but supposedly that wasn’t the case.
sigmaklimgrindset@sopuli.xyz 1 year ago
I don’t mind the expanding in Remake as much as Rebirth tbh. Remake’s does expand a lot of side character’s, but they feel relevant to the story. Marlene, Avalanche trio, hell Yuffie’s little side story, they’re all good additions.
But Rebirth is where I think it went off the rails a bit. The game really feels unfocused with a lot of the side quests, and it really drags a bit until you get to the last quarter of the game.
Maybe it’ll feel better to revisit once we have the entire trilogy. But man, paying $70/ to play Rebirth feels a bit bad when it came out at the same time as the new Yakuza and Persona remake priced at the same point.