I specifically mentioned those special cases. It’s obviously nearly impossible to play RTS and MMORPGs with a controller effectively. And of course another reason we use keyboards is that some games are just text input/typing-heavy, it would be mighty inconvenient switching to and from another input method very often.
But I also think that it’s easy to argue the point that the device designed with the sole purpose of entering text is not optimal for navigating characters in 2D/3D space. Something better just hasn’t come along yet or it hasn’t been popularized enough. An improved mouse design could also offload a lot of inputs from the kb hand, like those MMORPG mice with macro buttons. There’s definitely room for improvement.
ByteOnBikes@slrpnk.net 1 year ago
Fighting games with a keyboard? Scary stuff.
TrousersMcPants@lemmy.world 1 year ago
It works surprisingly well, most 2D fighting games are just doing 8 directional movement anyway, so it can make a lot of inputs easier actually