Comment on FFT-based ocean-wave rendering, implemented in Godot
Fisch@discuss.tchncs.de 1 month ago
That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.
leftytighty@slrpnk.net 1 month ago
The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster