Comment on FFT-based ocean-wave rendering, implemented in Godot

Fisch@discuss.tchncs.de ⁨4⁩ ⁨weeks⁩ ago

That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.

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