That’s very funny, of course. But if adaptive design and all that crap are so hot today, could they please limit that to touchscreen-first devices? No sane person would actually write a work document or code on a touchscreen if there’s a keyboard.
Comment on Why is UI design backsliding?
Drusenija@lemmy.world 1 month ago
I assume the extra padding was a function of touch screens becoming more prevalent since trying to hit the 2003 style buttons with a finger was not that easy, although I don’t remember offhand when touch first started becoming a thing in Windows so it might have happened the other way around. But either way it’s likely still a factor in why the ribbon with its extra padding has stuck around.
rottingleaf@lemmy.world 1 month ago
TheGrandNagus@lemmy.world 1 month ago
There’s nothing about word processors that make them difficult to use with a keyboard and mouse.
mint_tamas@lemmy.world 1 month ago
I think it’s a function of greater screen resolutions being available.
scarabic@lemmy.world 1 month ago
Tablet and phone touch devices also don’t have keyboard hotkeys like desktops do. In a desktop computer you can afford for the icon bar to be a tiny cramped piece of shit because it’s really more of an early crutch until you learn the hotkeys you need. That mechanic doesn’t exist on a phone or pad. You need the menus and buttons to actually be usable permanently.
TheGrandNagus@lemmy.world 1 month ago
Larger click targets for touch screen users
Larger screens with higher resolutions, meaning less need for cramped UIs
Larger click targets for trackpad users, as the PC market moved from desktops with relatively precise mouse inputs to small, imprecise trackpads that laptops had
Usability studies showing people generally like padding and spacing in their UX