I frankly can’t remember anything from what I played in Starfield
I remember not being able to arrest Ron hope despite having a non-lethal weapon and a brig
Like come on, that was obviously the good ending. Why not implement it?
Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work
PunchingWood@lemmy.world 2 weeks ago
I don’t really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.
It also doesn’t help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn’t even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could’ve been in Starfield. Yet even entering a small shop or your ship requires a loading screen.
And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with “just buy an RTX4000 card” it spoke volumes about the lack of optimisation that came with that game.
That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can’t remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.
Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It’s probably why Skyrim is still so popular, because there is that massive collection of mods out there.
I frankly can’t remember anything from what I played in Starfield
I remember not being able to arrest Ron hope despite having a non-lethal weapon and a brig
Like come on, that was obviously the good ending. Why not implement it?
Buttflapper@lemmy.world 2 weeks ago
The budget for Starfield was scales of magnitude larger than No Man’s Sky, and will likely never have even half the updates that game did. Bethesda never carries a game that far, not even Skyrim
Agree, and it’s sad they won’t even learn from them either. Every single Bethesda release isn’t open world. A modder has to make that FOR them. Unbelievable man. That’s not even remotely complex, any game developer should be able to figure that out easily, could just go look up one of the already made mods for open world, copy paste, done.
PunchingWood@lemmy.world 2 weeks ago
To be honest I never found the procedural generation in No Man’s Sky good either.
It’s a better game by far, but once you have been exploring a few systems you often start finding repetitive content there as well. But there’s definitely more variety than Starfield and it’s mostly seamless too.