Comment on Croc: Legend of the Gobbos (2024) - Teaser Trailer

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Aielman15@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.

But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don’t know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.

I won’t say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.

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