Right? Dude Vulkan has impressed me a bunch lately. I use it for Deadlock and it feels much smoother than the streamers I see using DirectX, which is crazy since Deadlock is super early alpha. More stuff needs to support Vulkan
Comment on Microsoft donates the Mono Project to the Wine team
ILikeBoobies@lemmy.ca 3 weeks agoBut Vulkan is better anyway
zalgotext@sh.itjust.works 3 weeks ago
piccolo@ani.social 3 weeks ago
wait, you got deadlock to work? Mine crashes trying to join a match. (tbf, i haven’t cared enough to dig into why).
zalgotext@sh.itjust.works 3 weeks ago
Yup, runs super smooth out of the box with Proton, and changing to Vulkan in the video settings
Olgratin_Magmatoe@lemmy.world 3 weeks ago
Even so, having more software natively supported will always be a good thing. Half the reason why people drag their feet on switching to Linux is because of the lack of support for their favorite software.
frezik@midwest.social 3 weeks ago
For end users, sure. It’s specifically designed as a lower level interface that’s harder for developers to implement.
ILikeBoobies@lemmy.ca 3 weeks ago
Windows users use DXVK to boost framerates, it was the solution for making Elden Ring playable it’s first month
I would say at that point the cost/reward is worth it
merthyr1831@lemmy.ml 3 weeks ago
True, though for most game/graphics developers you’re never interfacing directly with the graphics API, you’ll let your chosen engine/library do the heavy lifting.
It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.