gwheel
@gwheel@lemm.ee
- Comment on The Half-Life Delusion 2 weeks ago:
I’m not sure if the author’s point here is “A lot of games emulated Half Life’s scripted sequences but in a worse way and that is Half Life’s fault” or “Half Life’s style of immersion overshadowed immersive sims and sandbox games and that was bad”. I could maybe get on board with the second but you can’t then go praising Naughty Dog because they mixed cinematics with their scripted gameplay.
As the author says, scripted sequences are a tool alongside cinematics and anything else. In the case of COD (I haven’t played a new one in around 15 years, so I’m talking from the perspective of COD4 and its derivatives. I don’t know how anything recent is structured) the briefing screens during loading are literally cinematics delivering narrative in a stylistically appropriate way. They do take away agency via QTEs (which act as resets for the gameplay and limit dynamism) or extended ‘you can jiggle your camera’ cutscenes, but those aren’t inherently bad, and Half Life doesn’t do them anyway.
Outside of maybe two moments in Half Life you have all of your weapons and abilities available, so those scripted sequences are not a cutscene you are forced to jiggle your camera at, but environmental set dressing or one-off combat scenarios. A cutscene showing a tank smashing into the room through a wall would break the flow of the firefight, and having it there from the start would take away the player’s ability to set up an ambush with tripwire mines or one of their other tools. A good scripted event doesn’t reduce interactivity, it is a stimulus for the player to interact with.
- Comment on What peripheral do you think should make a comeback? 4 weeks ago:
Check out GUN4IR, I put together a two player setup last year and it’s a ton of fun. The accuracy and response time are basically perfect. They also support solenoids for arcade games, but I haven’t had the time to put that together yet.
- Comment on Open Source Github Repositories in Danger of being Deleted 5 weeks ago:
- Comment on Open Source Github Repositories in Danger of being Deleted 1 month ago:
Forgejo has an option to mirror a repository and update on a regular interval. It won’t get wikis or issues though. I’ve got mine set up to mirror a bunch of decomps.
- Comment on Most of Lemmy right now 1 month ago:
The less wealthy the neighborhood the more likely private schools do better.
That’s because private schools act as a filter for the families that can afford them. Kids from poorer families are more likely to have an unstable home life, insufficient access to meals outside of school lunches, and other things which are the biggest factors in educational success. The voucher system takes funding from the public schools used by the poorest kids and gives it to the private schools used by families that could already afford to go elsewhere.
Private schools can also arbitrarily accept/reject students which gives them an advantage in outcome metrics.
- Comment on What is everyone using as a HTPC? 2 months ago:
I’ve been using the Jellyfin WebOS app, it works well but sometimes will transcode instead of direct playing the first time something is played. Restarting a few times fixes it though. I also have jellyfin on my steam deck, but I don’t think it does drm apps.
- Comment on How do you keep up? 2 months ago:
I switched away from truecharts once scale switched to native docker and my experience has been much smoother since. TC had some kind of breaking change every other month, now I only have to worry about breaking changes when the actual apps have a major update.
The transition was way easier than i expected. First I set up nginx pointing to the TC load balancer for every url, so I could swap apps one at a time. Then I used heavyscript to mount the volumes for an app and rsynced them to a normal dir. With that I could spin up the community apps version or a custom docker config and swap over nginx once I confirmed it was working.
- Comment on Get ready for a smashing time as Wreckfest 2 comes to Early Access in March 2 months ago:
No split screen, lan is a ton of fun. Online is entirely server browser, which is fine except that you need to port forward to run a private lobby. I’m hoping this one makes private matches a bit simpler.