Hazzard
@Hazzard@lemm.ee
- Comment on Doom the dark ages... 2 weeks ago:
Alright, fair enough. The brand new AAA graphical showcase doesn’t run above 40FPS if you’re insistent on native 4K from a 6800XT. I’m not sure that qualifies as “runs like ass” like your original comment, but it’s a fine thing to qualify.
I will add however that there’s no mention of XeSS issues on the “known issues” page, so I’m unsure what you’re referring to. Only an issue with FSR frame generation and manual window resizing, and frankly I wouldn’t recommend frame generation in any circumstance anyway. Perhaps the issue you’re referring to has already been resolved?
- Comment on Doom the dark ages... 2 weeks ago:
… am I supposed to be impressed by that?
It’s better than you’re getting on the tier-down card from the exact same generation as what you’re running, so… it pretty clearly indicates something is going wrong on your end.
And that’s with the forced ray tracing. Regarding FSR, DF recommends using XeSS, which I’ve had no problems with even using performance mode to play on a 4K display.
It’s only really fair to judge the performance cost of the ray tracing if you’re actually running the game fairly. If you’ve maxed out every setting to ultra nightmare at native 4K or something to get that “can’t even hit 40FPS” figure, then I have no sympathy for you or your performance complaints.
- Comment on Doom the dark ages... 2 weeks ago:
I think you may want to look into DF’s recommended settings, touching base with my friend who I sold my previous 6700XT to, he reports a rock solid 60.
That said, they don’t claim a performance increase that drastic, you may have some other performance issues?
- Comment on Doom the dark ages... 2 weeks ago:
Dude, what are you on about? Sure, it’s not as easy to run at 300 FPS, but it’s a new boundary pushing game and for what it’s doing it runs astoundingly well.
Absolutely gorgeous, and must rely on black magic because even DF reports it never has any stutter, traversal or shader, despite having massive levels with ridiculous fidelity and not even having a shader compilation step. Hell, I can’t even understand how they got Denuvo to not introduce stutter.
Not to mention it’s somehow fairly light on the CPU despite huge enemy counts with good AI, raytracing, the best destruction physics I’ve seen in ages, and the streaming demands of massive levels. I’m completely GPU limited with a decent CPU and a 7900XTX.
Hell, it even hits 60 on consoles while doing all of this, the game’s performance is witchcraft. Eager to see the path tracing and how far we’ll be able to push this game a decade from now, like how I can run Eternal at native 4K/120 now.
- Comment on Denuvo respond to their rep for tanking games - "I'm a gamer myself, and therefore I know what I'm talking about" 7 months ago:
Sounds like a CEO who doesn’t have a damn clue how code works. His description sounds like he thinks every line of code takes the same amount of time to execute, as if
x = 1;
takes as long as encryption/decryption.“Adding” code to bypass your encryption is obviously going to make things run way faster.
- Comment on Seeking feedback: how should lemm.ee move forward with external images? (related to frequent broken images) 7 months ago:
Shame that option #2 has these downsides. Personally, I’d probably prefer #2, and to live with some broken images.
That said, lemm.ee is one of, if not the largest Lemmy instance, and has a certain responsibility to prioritize usability as a sort of “sane default” choice for many people looking into the fediverse. As such… yeah, I give it to option #3 here. If I (or others) was truly deeply moved by the privacy concern, there are an abundance of alternative options for that higher privacy standard, including full self-hosting.
- Comment on Nintendo, famed for hating emulation, likely using Windows PCs to emulate SNES games at its museum 7 months ago:
100%. I literally bought Echoes of Wisdom on Switch day one, dumped it, and played it in Ryujinx, installing mods to increase settings.
I have the money, and am willing to part with it, but prefer a PC Quality experience. Heck, I’d even pay more for a PC version that didn’t have shader stutter and had real PC options.
That said… I don’t expect it. Nintendo is very stuck in their ways, which has pros and cons. On the one hand, we’re getting good traditional game design, no layoffs, and no micro transactions, which is wonderful. On the other, we’re getting outdated hardware that’s just powerful enough to support their game design ideas (although we’re even seeing the cracks there now), and a diehard dedication to the old console exclusivity model.