Englishgrinn
@Englishgrinn@lemmy.ca
- Comment on If every video game was to be destroyed but you had the chance to save five games, what would you choose to save? 3 days ago:
Yeah, I wasn’t really clear in my language. I was saying that STS has steered the last 5 years, and might continue to steer it for another 5. I wouldn’t say we done with STS still influencing pretty much every other indie title released right now.
- Comment on If every video game was to be destroyed but you had the chance to save five games, what would you choose to save? 1 week ago:
1. Bioshock - It’s essentially perfect, the only downside is I can never play it for the first time again. 2. Inscryption - It’s an odd choice, since it’s pretty meta, but it’s a game that I think about too much to live without. 3. Doom - Purely for historical relevance, which cannot be overstated in this case 4. Legend of Zelda: Ocarina of Time - I spent an embarrassingly long amount of time going back and forth between this and LTTP, but Ocarina also represents maybe the best year in game development history so it gets the edge. 5. Slay the Spire - Basically the same argument as Doom - this game is a fork point in all development trends for at least 5, maybe 10 years after its release.
- Comment on Teddybears - Punkrocker 3 months ago:
I forget the title but there was a Superman game on original Xbox that gave Metropolis a health bar, Not Superman.
Beating up bad guys, stopping disasters and completing missions helped the city survive. Getting hit meant a few seconds where you were inactive and the city might take more damage.
It was a pretty inspired idea honestly. I don’t think the game was excellent but good design choice.
- Comment on Games Where Nothing Happens (SPOILERS for various game plots) 3 months ago:
I mean you’re right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn’t the real story.
TLOU isn’t the story of two survivors trying to reach a goal- thats set dressing. It’s the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn’t Joel shooting 50 more people, it’s when he chooses her over the whole world. Even when thats obviously the wrong choice.
From a plot view, nothing has changed. What actually “happened” was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn’t say “nothing happened” because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.