Englishgrinn
@Englishgrinn@lemmy.ca
- Comment on Teddybears - Punkrocker 2 weeks ago:
I forget the title but there was a Superman game on original Xbox that gave Metropolis a health bar, Not Superman.
Beating up bad guys, stopping disasters and completing missions helped the city survive. Getting hit meant a few seconds where you were inactive and the city might take more damage.
It was a pretty inspired idea honestly. I don’t think the game was excellent but good design choice.
- Comment on Games Where Nothing Happens (SPOILERS for various game plots) 3 weeks ago:
I mean you’re right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn’t the real story.
TLOU isn’t the story of two survivors trying to reach a goal- thats set dressing. It’s the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn’t Joel shooting 50 more people, it’s when he chooses her over the whole world. Even when thats obviously the wrong choice.
From a plot view, nothing has changed. What actually “happened” was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn’t say “nothing happened” because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.