JayEchoRay
@JayEchoRay@lemmy.world
- Comment on Why don't low birth-rate countries make immigration to their country easier? 1 day ago:
Tldr:
Having too many cultures that have not established a “market share” in politics makes the, people who run a country, job harder as it has to contend with dealing with the potential of new cultures forming and the inevitable culture clashes that follow as differing values and ideals will demand different things.
It fractures and dilutes points of control which encourages politics to try ensure loyalty though aligning itself with views of the majority.
End tldr
Unironically, Stellaris is probably a decent example of the thought experiment played out. Unless a species is built with ideals of the intergration and/or has its proper foundation set then it can quickly spiral out of hand as you have to deal with " a hunded voices asking for one thing".
It is far easier to control and secure a foundational majority based off of one species as it can be more easily guided towards an established outcome.
Adding too many “outsiders” has the potential to cause an imbalance and a shift in thinking which then requires a new paradigm to “herd the sheep” as it were, while still trying to maintain a standard that the base species has become accustomed to.
If it not carefully controlled, it can potentially lead to a fracturing of opinion and thoughts which is a lot harder to manage and “guide” as one runs the risk of isolating one group and in doing so opening up the potential cascade of problems if the ignored minorities builds up steam which then forces leaders to contend with trying to figure out a way to maintain control over the many species bases while still doing it in a way that causes the least amount of disruption to their control.
- Comment on any tips for playing CDDA 1 week ago:
Hope this cross-post works
Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it
I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.
I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys
- Comment on Indie games using retro graphics 1 week ago:
Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match system into interesting and wacky combinations.
- Comment on Favourite patient modern game? 1 week ago:
CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one’s luck in search of the good stuff.
One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.
- Comment on Favourite patient modern game? 1 week ago:
I know it is cliche to say but it took me the longest time to really knuckle down and play it, but boy once I did - I basically started up another playthrough right after to see what I missed and the shift in perspective when I played a different type of character was interesting to say the least.
So started as a skeptical intellectual who had to pull themselves from a sorry cop to a regular cop and approached things logically with a touch of eccentricity and pangs of regret and then compared to a wishy-washy communist with fascist leanings (which characters called the character out on) psychic superstar cop with an alias he truly believed was his name and I enjoyed and saw a completely different side of the game which was unexpected.
- Comment on I diagnose you with dystopia 1 month ago:
First thing that came to mind and I see others are here are of the same mind with platinum trauma response.
spoiler
So leaves me to wonder how far are we from the cyberware then?
- Comment on Best sidequests in the Fallout games? 3 months ago:
I am surprised no one has spoke about the mutli-launch fatman launcher? - Fallout 3
Quests I found interesting- limiting myself 7 points
Mmm, Fallout 3 :
- Republic of Dave is a fun diversion
- Agatha’s Song add another radio channel if I can recall
- Working for the slavers and getting everyone on their list
- Dunwich building
- Killing all Behemoths
- Bobblehead collection
- Deciding what to do with the Declaration of Independace
Fallout New Vegas
- White Glove Society
- Sunset Sarsaparilla
- Collecting snowglobes
- Michelangelo quest
- Red Lucy’s Quest
- A decision with Euclid’s C-Finder
- Vicky and Vance Missing Gun
Fallout 2 recommendation
- Had to really earn brotherhood of steel trust
- Has a whole new play style at “brain dead” low intelligence level
- Mysterious hooded stranger on a bridge
- Can have a car
- Can build your own super brain bot buddy
- Meet an unlucky dog
- Get a deathclaw companion
- Comment on What are some good games with *zero* replayability? 3 months ago:
It was watching like a train wreck in slow motion, I ended up just going along for the ride to see how far this rabbit hole would go I really tried to be trigger disciplined in the beginning only firing after the point of a negotiation seemed impossible and before I knew it I caught up in this zoned out mentality - no decision is right, all that matter is the mission, just trying to survive and just devolved into killing on sight and in scenes that feel like it is out of some fever dream - still remember that “lights out” section as someone in some sort animalistic fight or flight zone blinking and someone just appears in front of you
I guess it stuck with me how the main character kept making excuses and blaming someone else for all the problems and by the end of it and you see that scene with the chair looking out at Dubai and see that “I cause this” and with that call backs to the the choices and saw how it all was just some “cope” it kind of stuck with me
- Comment on What are some good games with *zero* replayability? 3 months ago:
Spoilers
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spoiler
My interpretation and granted it is probably a bit shaking as I havent played in a long time is: I personally found spec ops interesting into the slow descent into darkness, how your team is professional in the beginning and over time they become savage, to the point of blood thristiness, their animations changes, their speech, mannerisms and their models get gradually worn down. You do actions but over time you think wait - am I really doing the right thing, like if you decide to help the cia guy, you find out you’ve been played and just destroyed the water supply for a whole area that is in desparate need of it, this come back to haunt you later on when an angry mob catches up to one of your team. I still remember feeling vindictive of hearing my teammate scream in panic and fear as I was rushing to get to him Then to get there and see him murdered and and an angry mob looking for blood, my first reaction was vengeance not orderly dispersal… The character and the remaining team mate gunned down civilians mercilessly because I felt outrage at them killing one of my own… and the crowd had just cause to be pissed as your rag tag band of misfits have been blowing up commiting warcrimes after to warcrimes justifiying it to some “greater cause” As you play the game even the loading screen are questioning you if you are enjoying yourself and nothing is stopping you from continuing to play. It is quite in your face to say that what you are doing is wrong, but if you keep playing and by finishing the game you are justifying the main characters actions, you are complicit in the acts of violence as you the player are determined to see the game to the end just as he is Their original mission was to just scout… and it somehow turned into this Dubai tour de violence because the main character believes that there was a radio call from someone he idolised If I recall there is that scene at the end that shows all the bullshit, the hanged men, the voice on the radio your character thinks they see and hear is in their head - they have severe ptsd, and none of the game would have happened if they just followed orders
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- Comment on What are some good games with *zero* replayability? 3 months ago:
I enjoyed
- "One Shot", it has a few achievements that might require going back to try to complete.
It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.