JayEchoRay
@JayEchoRay@lemmy.world
- Comment on Patient gamers, what is your favorite Prince of Persia game and why? 2 days ago:
I can only guess being dark and broody or “Bad Boys are cool heroes” was the trend at the time
A time where trying to be “edgy” was hitting a desired target market - a time Ubisoft put effort in their games trying to push boundaries.
Now that I think about it was also a time where games had to try new things because the target market hadn’t exploded in volume yet as well
- Comment on Patient gamers, what is your favorite Prince of Persia game and why? 2 days ago:
The original 3D Prince of Persia trilogy - If I had to pick one I liked the most ( or left the strongest impression), then Warrior Within for the shear guilty pleasure of using time powers to hear what the Dahaka says to the Prince when it is chasing him and the story of the angsty, emo prince being knocked down a peg and starts the decision to take responsibility for his actions
spoiler
Specifically “killing” his old self and confronting Dahaka in a show of him finally deciding to challenge his fate instead of running away
I will admit Sands of Time had the most engaging story though and that The Two Thrones shook up the formula a bit with the a bigger focus on combat with the transformation ( which is a like a meta-narrative nod to the changes the Prince undertook over the course of the trilogy)
- Comment on [Discussion] Oshi no Ko - Ch. 166 [END] 1 week ago:
Yeah, seems Reddit has a different take, ranging from rage to dissapointed…mmmm, I guess you could say it is a real life version of the pressure of the media where you have people who look to find deeper meaning in a work and you have others who take a more surface look or react emotionally with them comparing the work to others that left them disappointed.
Almost like Love Today or Tokyo Blade
Shows you why Aqua decided to try bury all his family trouble with him
All I can think of is people carrying expectation from Aka’s other work and how his earlier stories proverbially poisoned the well so to speak - as there seems there is a feeling of Aka not being able to “end a series”.
Cannot help but think of the Manga artist scenes at the start of the play arc and how it is re-enacting it self out.
People loved the characters and are probably dissappointed in not receiving the payout they felt they deserved or expected from the personal investment in the story.
I say fair enough, hope no one takes it too far then the show becomes too real, but I have to try accept that not everything clicks with people like same way things do not click with me
- Comment on [Discussion] Oshi no Ko - Ch. 166 [END] 1 week ago:
That is a nice take on a meta-narrative level as the most powerful moments have shown how “popular” tragedy is as, I for one when thinking back, has it’s strongest points anchored around tragedy with Aqau’s moments that draw in the audience throughout the series, Akane’s tipping point, Ruby’s channeling of her darkness, Melt’s acrobatic display, even Kana with how people were gravitated by her acting born from her channeling her pain ( with her trying to overcome it through her feelings for Aqua and how that also manifested in a positive way,somewhat, in the play) and heck even Kamiki seemed to be successful despite his proclivities.
There are examples with almost all the characters showing how the industry has effected them in some way, most of it being tragedy or dealing with its reality and trying to work within the system.
It shows how we, as humans, seem fascinated by the darkness and how captivated people are by those able to channel that or overcome it.
The industry knows this and it is eager to profit off of it just as much as it is eager to profit off those that know how to “play the game”.
One needs to adapt, be strong and endure the suffering and through that can one’s strength of character be radiant but that is contrasted by how ruthless the industry is as well, as people are quick to come to conclusions and how powerful that pressure is as people resort to all sorts of terrible ideas and actions in pursuit of trying to find meaning from that pressure - which can dangerously become their crutch as the industry expectation bears down on the individual.
- Comment on [Discussion] Oshi no Ko - Ch. 166 [END] 1 week ago:
It is personal opinion and all, but I liked it - not mind blowing but satisfying enough… it started with lies to make one happy, and ended with lies making one happy - although Ruby seems to be living with lies with some depth born from love whereas Ai lied to find love and tried to love in that deception.
Kana seems to have find peace in her regret and probably processes it through her acting like how she used her mother.
Ruby did what her mother couldn’t which is bitter sweet but a dream was realised, in multiple ways if one wants to intepret the brighter stars as her playing to her intended audience.
Overall, satisfied with the conclusion as I can try to fill in the blanks on my own with my own narrative based off what the series showed what the characters are capable of and it brings to an end the journey of follow them
- Comment on [Discussion] Oshi no Ko - Ch. 165 2 weeks ago:
True, especially since they have a confession with a list of suspects that are not connected to the incident but to murders related to Kamiki and it probably looks like a case of the one murder he decides to get involved in to finish off Aqua as he is his son, but Aqua could have been prepared because of the movie research - kind of line of investigating
- Comment on [Discussion] Oshi no Ko - Ch. 165 2 weeks ago:
As the expression goes, paraphrased: “When plotting revenge against your enemy dig two graves. One for your enemy and one for yourself.”
- Comment on [Discussion] Oshi no Ko - Ch. 164 3 weeks ago:
True, I am sure if Aqua didn’t kiss her that time they found his body Akane would have probably pieced together the Aqua/Gorou link.
Overall lots of pain incoming,especially as you said, for Kana who has made Aqua her “star” and I sure Ruby will also not handle it well either.
Who know maybe B-Komachi performs at the Dome as a send off with Kana doing one last performance in Aqua’s memory.
- Comment on [Discussion] Oshi no Ko - Ch. 164 3 weeks ago:
Thanks for confirming, I saw the finale text and I was left feeeling like something was missing and didn’t check if more was coming
- Comment on [Discussion] Oshi no Ko - Ch. 164 3 weeks ago:
spoiler
Really felt like it needs an epilogue as my first reaction was thinking it ended too quickly I don’t mind the outcome, although I do feel like it needs another chapter or two to really close up how everyone else must be feeling besides the reaction to the news. I guess I would like something like a funeral or something to close up the story up neatly, although not doing that does make Akane’s scene stand out: Image
- Comment on [Discussion] Oshi no Ko - Ch. 163 4 weeks ago:
Feel uneasy if this was Aqua’s final moments like “see the tunnel” experience.
Its set up in a way where Aqua/Gorou can die and his spirit fades away or he is being brought back to life and he is comes back as Aquamarine Hoshino as Sarina’s key chain is left behind which I feel is like saying Gorou’s part of him has finally found a reason to move on and allow him to be Aqua and act his age.
- Comment on Request for CRPGs recs on the current Steam sale 1 month ago:
I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.
I remember and know it from failing, leaning and trying different things seeing what works.
The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.
As I said before, it is not the best and they could have done a better job, yes.
It can leave one feeling annoyed that their gun character struggles - sure
Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed
But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.
- Comment on Request for CRPGs recs on the current Steam sale 1 month ago:
While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.
Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.
A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.
There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.
The final challenge can have the guy be talked down with enough speech
For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.
- Comment on Epic roguelike Caves of Qud gets a tutorial Beta and the price goes up soon 1 month ago:
Clearly you didn’t mutate enough :P
Although the mutant aspect is a rabbit hole and a game unto itself once one draws attention to themselves.
Just embrace pure humanity instead and get yourself one of those fancy shields implants hooked in with decent power generation and you too can punch pyramids.
Its also been awhile, but the character that I was able to finish the story fully embraced augmentation in all its glory and was almost as good as a mutant with the benefit of plug and play setup to mix things up as a reward for all the token hunting.
- Comment on Request for CRPGs recs on the current Steam sale 1 month ago:
Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.
It feels like playing a DnD campaign with the developers acting as the DM.
It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.
It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.
Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”
Also it is refreshing to have a game where morality is fluid and open to interpretatio and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality
For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well
- Comment on [Discussion] Oshi no Ko - Ch. 162 1 month ago:
I really like how they made use of the eyes and contrast
Kamiki, losses his “darkness” to only be engulfed by it as he could not let go of his fleeting moment of brief happiness Ai brought, which ultimately became the “weight” that dragged him with the karma of his actions coming full circle.
Also how his life revolved around keeping things in place to chase a memory. It was a selfish gesture to make himself happy
Meanwhile, Aqua has two “white”, albeit fading, lights showing how he has finally found full clarity in his actions and can actually find true peace in what he achieved, his “weight” has been lifted as he can finally feel like that pit that has made his life horrible is finally gone as he frames his life away from darkness in revenge, to finding light in living for someone else.
They are both selfish, but the difference is one took life to chase happiness and the other gave their life for someone else’s happiness.
(Still feel Aqua has a good chance at living as he was floating to the surface, but who knows how it ends)
- Comment on Valkyrie Profile, 1 month ago:
Seems I got a fairly good idea from your answer and OPs post.
Seems VP1 is more optimistic in its outlook by comparison as your companions seemed to have already been qualified to be tested to join the ranks for Ragnarök. But seems to place more value on an individual character as it has effect on the meta-narrative value.
I do know that CotP deals with some pretty heavy topics of the reality of the period and I did appreciate that rawness to it as it helped sell the setting and provide sufficient investment to see how far the rabbit hole went.
- Comment on Valkyrie Profile, 1 month ago:
I have only played Covenant of the Plume - not sure that falls in the franchise - and I recall that game was grounded in human politics and the exploring the personal stories of the characters one interacts with.
It seems to be a more personal journey as the characters that one has access to and what type of story arc one plays is decided by the decisions one makes through the story and having to weigh the value of human life against a backdrop of colourful characters.
Seems the games are similiar in concept and design with some differing gameplay mechanics
- Comment on [Discussion] Oshi no Ko - Ch. 161 1 month ago:
Kamiki: Smugly All according to the plan
Aqua: I am Karma, I am become Death
Kamiki : What?
Aqua does the thing of confronting Kamiki with his two favourite murder methods
I am enjoying the manga with its symbolism and all, although I am more for the exploration of the human condition than the supernatural elements
Liked the introspection of peace and compassion from Aqua before commiting to the bit - nice moment of reflection on how heavy and commited he has been to enact his revenge but done with a lighter tone showing him being honest with himself and finding clarity in thought.
- Comment on Jade Empire, the prototype for Mass Effect 2 months ago:
I played it a long time ago, but still recall how the way of open fist and closed fist symbolized I guess concepts
Closed Fist, was a philosophy selfish desire and domination with the ideal of only the strongest getting to make the rules
Whereas open fist was selflessness with the ideal that one’s strength is only as strong as the weakest link
The morality was binary choice with the environments changing somewhat accordingly, but I recall it having a more noticable effect on the “kung-fu” you could learn and it was an interesting mechanic to try and match one’s fighting style to the philosophy one follows.
I recall open-fist felt more disciplined and “soft” in its impact whereas closed-fist had a more viseral feel with the intent to cause harm and show superiority
Although the choice was either open or closed fist it did leave a stronge impact on how different the ending sequence played out which at the time was something I really felt impressed with as the difference in tone during the last moments - showcasing that both paths can achieve the goal.
I think Mass Effect probably had its early roots, in regards to morality system, from Jade Empire with influence from KOTOR as well.
- Comment on [DISC] Oshi no Ko - Ch. 159 2 months ago:
Happy with the confirmation with the questions I was pondering in regards to Kamiki with the earlier panel in, i think 154, where his “black eyes” were ablaze showing he was putting in a “star” level performance selling and even convincing people (and judging by what I have seen been said about him before this point) of his lies
- Comment on What are your thoughts on Warframe? 2 months ago:
It is a grindy game, eventually you will need to make use of platinum ( premium currency) to unlock slots for warframes, weapons, pets, skins, convenience items like forma( item used to allow great customisation of frames and weapons and resets forma’d object back to level 1) and there are a few other things spending platinum on mostly for slots, but that is in spoiler terriority to mention.
One can farm stuff most of the stuff if you have the time and patience, besides the “prime” version of mods and weapons and warframes.
Prime stuff is essentially the “best” version of something and considered “best in slot” for the space it takes( prime mods are a bit more complicated in regards “best”)
The prime mods one gets from a trader that pops up every 2 weeks and exchanges currency that is earned by cashing in prime parts for currency and use the currency to buy from the trader.
Prime warframes and weapons are rotated over time and put in a “vault” when its time has run its course. There are a few primes that not vaulted, but for the most part one just has to wait if they are looking for a specific prime.
Platinum can be traded for items, but is probably best to trade platinum on the unofficial market site.
Generally it is a good game with good gameplay, but is very, for lack of better word “gated” by a lot of timers and daily caps that either the impatient can use premium currency push through either by buying the stuff they want or speeding up the forging process
- Comment on What's the oldest game anyone here has played in 2024? 2 months ago:
Had to look it up to check its dates as a kid they only sold rip-off NES machines here, but the oldest game, i enjoyed playing, I found by date was Dig Dug, 2D game where you dig tunnels to get to all the enemirs and defeat them by what I can only describe as throwing a bicycle pump nozzle into their mouths and pumping it until the enemy pops like a balloon.
There is the usual like Super Mario Brothers, Contra and I recall playing something where I think Diddy Kong throws barrels and “mario” has to avoid it to save the tied up princess behind diddy can’t recall the name
There is also Bomberman, Lode Runner, Double Dragon( specifically 2), Arkanoid, Ice climber (co-op) and a game I really enjoyed called Operation Wolf
Oldest original game is most probably Pac Man, but prefered the “3D”-like one which allowed pac man to jump in the maze which is newer.
- Comment on Why don't low birth-rate countries make immigration to their country easier? 4 months ago:
Tldr:
Having too many cultures that have not established a “market share” in politics makes the, people who run a country, job harder as it has to contend with dealing with the potential of new cultures forming and the inevitable culture clashes that follow as differing values and ideals will demand different things.
It fractures and dilutes points of control which encourages politics to try ensure loyalty though aligning itself with views of the majority.
End tldr
Unironically, Stellaris is probably a decent example of the thought experiment played out. Unless a species is built with ideals of the intergration and/or has its proper foundation set then it can quickly spiral out of hand as you have to deal with " a hunded voices asking for one thing".
It is far easier to control and secure a foundational majority based off of one species as it can be more easily guided towards an established outcome.
Adding too many “outsiders” has the potential to cause an imbalance and a shift in thinking which then requires a new paradigm to “herd the sheep” as it were, while still trying to maintain a standard that the base species has become accustomed to.
If it not carefully controlled, it can potentially lead to a fracturing of opinion and thoughts which is a lot harder to manage and “guide” as one runs the risk of isolating one group and in doing so opening up the potential cascade of problems if the ignored minorities builds up steam which then forces leaders to contend with trying to figure out a way to maintain control over the many species bases while still doing it in a way that causes the least amount of disruption to their control.
- Comment on any tips for playing CDDA 4 months ago:
Hope this cross-post works
Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it
I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.
I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys
- Comment on Indie games using retro graphics 4 months ago:
Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match system into interesting and wacky combinations.
- Comment on Favourite patient modern game? 4 months ago:
CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one’s luck in search of the good stuff.
One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.
- Comment on Favourite patient modern game? 4 months ago:
I know it is cliche to say but it took me the longest time to really knuckle down and play it, but boy once I did - I basically started up another playthrough right after to see what I missed and the shift in perspective when I played a different type of character was interesting to say the least.
So started as a skeptical intellectual who had to pull themselves from a sorry cop to a regular cop and approached things logically with a touch of eccentricity and pangs of regret and then compared to a wishy-washy communist with fascist leanings (which characters called the character out on) psychic superstar cop with an alias he truly believed was his name and I enjoyed and saw a completely different side of the game which was unexpected.
- Comment on I diagnose you with dystopia 6 months ago:
First thing that came to mind and I see others are here are of the same mind with platinum trauma response.
spoiler
So leaves me to wonder how far are we from the cyberware then?
- Comment on Best sidequests in the Fallout games? 8 months ago:
I am surprised no one has spoke about the mutli-launch fatman launcher? - Fallout 3
Quests I found interesting- limiting myself 7 points
Mmm, Fallout 3 :
- Republic of Dave is a fun diversion
- Agatha’s Song add another radio channel if I can recall
- Working for the slavers and getting everyone on their list
- Dunwich building
- Killing all Behemoths
- Bobblehead collection
- Deciding what to do with the Declaration of Independace
Fallout New Vegas
- White Glove Society
- Sunset Sarsaparilla
- Collecting snowglobes
- Michelangelo quest
- Red Lucy’s Quest
- A decision with Euclid’s C-Finder
- Vicky and Vance Missing Gun
Fallout 2 recommendation
- Had to really earn brotherhood of steel trust
- Has a whole new play style at “brain dead” low intelligence level
- Mysterious hooded stranger on a bridge
- Can have a car
- Can build your own super brain bot buddy
- Meet an unlucky dog
- Get a deathclaw companion