GeniusIsme
@GeniusIsme@lemmy.world
- Comment on What could go wrong trying to solve AoC in Rust? 8 months ago:
Ahh, it is the same thing. Rust example surely has some cruft, but mostly for the better. I’m sure not all of it is needed.
- Comment on What could go wrong trying to solve AoC in Rust? 9 months ago:
Show the alternative, I’ll have a good laugh.
- Comment on Brought to you by the vertical mouse gang 9 months ago:
Move the wheel under the thumb. Until then it’s anything but ergonomic.
- Comment on What DID Apple innovate? 10 months ago:
Screen sizes, presence and size of notches, and available APIs between OS versions.
- Comment on What DID Apple innovate? 10 months ago:
Ahh, no. The window where existed only one iPhone and you could develop for it was very narrow. And then you need not only develop for different hardware, but software as well. Yes, different versions of iOS are different. Source: developers for mobile for three years.
- Comment on Europe Commission says Adobe's $20B buy of Figma will kill competition 11 months ago:
Side wheels? It is more like “you get in through the hatch, we do not have doors”.
- Comment on Europe Commission says Adobe's $20B buy of Figma will kill competition 11 months ago:
It is not irrelevant. The simple truth is that designs in figma are absolutely useless unless they are being accessed by non designer. And as a non designer myself I find search and navigation quite lacking. Other aspects, like dev mode, are good, though.
- Comment on The Weekly 'What are you playing?' Discussion 11 months ago:
Slowly churning my way through sekiro. Beating elden ring have me confidence to return to older from games.
- Comment on FOUNDRY Announcement trailer 1 year ago:
For those saying it’s like satisfactory. Actually, it draws much inspiration from fortress craft evolved. At least game mechanics wise. But foundry seems to be much more polished, plus they their own twists to the formula. I wouldn’t dismiss it just based on the looks.